The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
2008
DOI: 10.1007/978-3-540-69057-3_5
|View full text |Cite
|
Sign up to set email alerts
|

Autocalibrated Gravity Compensation for 3DoF Impedance Haptic Devices

Abstract: Abstract. The apparent mass of haptic device end-effector depends on its position inside the workspace. This paper presents a recursive algorithm to detect effective direction of gravity force, and to automatically estimate the apparent mass of the end-effector when placed at the vertices of a cubic grid contained into the device workspace. Then an on-line technique is proposed to actively compensate gravity, exploiting trilinear interpolation to compute an estimate of end-effector apparent mass in any positio… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2010
2010
2022
2022

Publication Types

Select...
4
3
1

Relationship

2
6

Authors

Journals

citations
Cited by 11 publications
(4 citation statements)
references
References 10 publications
0
4
0
Order By: Relevance
“…It requires a first phase where data from random configurations of the robot with a known payload is collected to estimate an inverse equilibrium model. In [10] a method is developed to automatically estimate apparent mass of a 3D haptic device. In a off-line phase they estimate a 3D mapping of apparent masses for the workspace of the robot for each new unknown payload.…”
Section: Adaptive Compensation Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…It requires a first phase where data from random configurations of the robot with a known payload is collected to estimate an inverse equilibrium model. In [10] a method is developed to automatically estimate apparent mass of a 3D haptic device. In a off-line phase they estimate a 3D mapping of apparent masses for the workspace of the robot for each new unknown payload.…”
Section: Adaptive Compensation Methodsmentioning
confidence: 99%
“…8b m 0 and x G0 are seed values for endoscope's gravity parameters of mass and position of center of mass, respectively. F u represents a Cartesian force applied by the robot at its end-effector by means of (10).…”
Section: Perspectivesmentioning
confidence: 99%
“…The demo application was coded in C++ on Win32 API for WindowsXP, using the DirectX 9.0c library and HLSL shaders for the graphic rendering on the Graphic Processing Unit (GPU) [36]. Haptik Library was used for the low-level access to haptic devices [37], Libralis Library [38] for apparent gravity compensation and nVidia PhysX SDK as physics engine on the GPU [39]. The haptic rendering was performed using the god-object algorithm, friction-cone [40], [41].…”
Section: Methodsmentioning
confidence: 99%
“…Compensating these e ects of gravity is not straightforward, since generally they depend on the end-e ector position in the workspace through a non-linear relationship. We adopted the Autocalibrated Gravity Compensation technique [19]. The strategy consists of performing an o -line recursive estimation of the apparent gravity force acting at a certain set of positions inside the workspace.…”
Section: Control Designmentioning
confidence: 99%