2022
DOI: 10.1007/s11042-022-12829-9
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Authoring tools for virtual reality experiences: a systematic review

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Cited by 25 publications
(39 citation statements)
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“…Category Challenges tion, irregular synchronization between the devices, etc., as discussed in [149]- [152].…”
Section: Sequencementioning
confidence: 96%
“…Category Challenges tion, irregular synchronization between the devices, etc., as discussed in [149]- [152].…”
Section: Sequencementioning
confidence: 96%
“…In the past years, a variety of virtual world simulations [2] have been introduced, tailored to particular research problems, most of them presented as proof of concept. A great number of applications have been designed for entertainment/multimedia systems [3], education/training [4], [5], [6], collaboration, Cultural heritage, and medical training [4], [7].…”
Section: Previous Workmentioning
confidence: 99%
“…Some VE authoring tools [5], [4] allow reuse/import of content/assets that impacts the tool's usability and effectiveness, as it enables designers to significantly reduce their effort, and generate custom user-experience that otherwise would be impossible. In that respect, some novel, innovative, and interoperable authoring platforms allow users with non or limited programming knowledge to design a VE fast and easy [4], setting early the basic and essential requirements for the building of the metaverse [2]. In that respect, VR software design patterns method [9] is a research concept with already concrete results that will be utilized in the building process of the next-generation VR training applications for the metaverse.…”
Section: Previous Workmentioning
confidence: 99%
“…Zhang and Ley [34] introduced FlowMatic, an immersive authoring tool that allow programmers to specify behaviors that react to discrete events such as user actions, system timers, or collisions and also provides primitives to create and destroy objects, abstract and re-use functionalities, and import three-dimensional models. More recently, Coehlo et al [35] surveyed the existing literature on authoring tools for immersive content creation analyzing its features and how they are evaluated.…”
Section: Related Workmentioning
confidence: 99%