2013 IEEE 13th International Conference on Advanced Learning Technologies 2013
DOI: 10.1109/icalt.2013.165
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Authoring Augmented Reality Learning Experiences as Learning Objects

Abstract: Engineers and educators alike have prototyped a variety of augmented reality learning experiences (ARLEs). However, adapting ARLEs in educational practice would require an interdisciplinary approach that considers learning theory, pedagogy and instructional design. To address this requirement, we model ARLEs as learning objects by outlining the necessary components, and we propose a participatory design to demonstrate the authoring process of an augmented reality learning object (ARLO). ARLOs can be made usefu… Show more

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Cited by 14 publications
(3 citation statements)
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“…Learning objects-"any entity, digital or non-digital, that can be used, reused, or referenced during technology supported learning" [25]-can be used as the model for packaging and distributing ARLE content. In [90], Santos et al recommends thinking of ARLE content to have three internal components that can be edited to make it adaptable to multiple educational settings. The first component is the context which refers to the target object or environment.…”
Section: Architecturementioning
confidence: 99%
“…Learning objects-"any entity, digital or non-digital, that can be used, reused, or referenced during technology supported learning" [25]-can be used as the model for packaging and distributing ARLE content. In [90], Santos et al recommends thinking of ARLE content to have three internal components that can be edited to make it adaptable to multiple educational settings. The first component is the context which refers to the target object or environment.…”
Section: Architecturementioning
confidence: 99%
“…Table 3 shows the various characteristics for which the method is intended and the accomplishment by the example problems. Base for the definition of roles and their responsibilities Activities ADDIE and SADDIE processes (Branch, 2010;Rugelj, 2015) Sequence of activities and their goals Training stage "Bootstrapping event" (Roschelle & Penuel, 2006) Event to initiate the process Iterative Design stage Iterative process (Cuendet et al, 2013;Marne et al, 2012;Santos et al, 2013) The need for and structure of the iterative process…”
Section: Ac3 Accepting the Adequacy Of The Example Problemsmentioning
confidence: 99%
“…4. Інтерфейс 3D режиму додатку «Calculus» [14]. Ліворуч перетин двох функцій у просторі, праворуч -згенерована на базі однієї функції поверхня Для змістовної частини було обрано такі теми: 2D у 3D, тіла обертання, поверхні у просторі.…”
Section: рис 2 ліворуч -приклад картки праворуч -тестування у додаткуunclassified