Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2019
DOI: 10.1145/3306131.3317021
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Aura projection for scalable real-time physics

Abstract: In this paper we propose a solution to delivering scalable real-time physics simulations. Although high performance computing simulations of physics related problems do exist, these are not real-time and do not model the real-time intricate interactions of rigid bodies for visual effect common in video games (favouring accuracy over real-time). As such, this paper presents the first approach to real-time delivery of scalable, commercial grade, video game quality physics. This is achieved by taking the physics … Show more

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