Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology 2022
DOI: 10.1145/3526113.3545651
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AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications

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Cited by 23 publications
(25 citation statements)
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“…We took inspiration from XR authoring tools [62], adaptive interfaces [5,7], cross-device interaction (cf. Brudy et al [6]), and prototyping toolkits [32,63].…”
Section: Design Principlesmentioning
confidence: 99%
“…We took inspiration from XR authoring tools [62], adaptive interfaces [5,7], cross-device interaction (cf. Brudy et al [6]), and prototyping toolkits [32,63].…”
Section: Design Principlesmentioning
confidence: 99%
“…Commonly, these optimization-based adaptation approaches treat layout adaptation as a single-objective optimization problem, combining multiple objectives for multiple elements into a single cost to be minimized or a single utility score to be maximized and returning a single solution. Most frequently, this global criterion takes the form of a static weighted sum (e.g., [3,11,16,20,27,32,41]), which can be optimized using commercial solvers for linear programs (e.g., [11,27]) or using approximate techniques like simulated annealing (e.g., [3]). In contrast to these previous efforts, our approach treats layout adaptation as an online multi-objective optimization problem that returns a set of optimal adaptations.…”
Section: Global Criterion Optimization For Adaptive Mixed Realitymentioning
confidence: 99%
“…Our approach to real-time adaptation of MR interfaces uses multiobjective optimization to generate a varied set of optimal adaptations that users can choose from, positioning it between fully automated and fully manual adaptation. It can be invoked by a variety of triggers such as a threshold function or a regular interval [3]. Our approach can be divided into three major steps: Multi-Objective Optimization, Solution Set Reduction, and Preference Elicitation (see Figure 1c).…”
Section: Approachmentioning
confidence: 99%
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