2015
DOI: 10.1007/978-3-319-21067-4_34
|View full text |Cite
|
Sign up to set email alerts
|

Augmenting Reality in Sensor Based Training Games

Abstract: Abstract. Building an Augmented Reality experience has traditionally been limited by the use of physical markers, and GPS capabilities that are hampered indoors. Physical markers are intrusive in an environment that is dual use between an AR and more traditional experience, making them a less than popular choice for physical locations. GPS solves many of these problems outdoors. Unfortunately, this cannot be capitalized on in an indoor setting where interference from the building cannot guarantee the fidelity … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2016
2016
2017
2017

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 2 publications
0
1
0
Order By: Relevance
“…EBs have been extensively applied to many fields such as advertising (Deordica & Alexandru, 2014), electronic payment (Jeffus et al, 2015), or leisure activities (Rontidis et al, 2015;Smith, 2015). In robotics, EBs have been applied to robot localization (Navarro-Serment, 1999;Cuadra-Troncoso, 2015), or object localization (Schwarz et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…EBs have been extensively applied to many fields such as advertising (Deordica & Alexandru, 2014), electronic payment (Jeffus et al, 2015), or leisure activities (Rontidis et al, 2015;Smith, 2015). In robotics, EBs have been applied to robot localization (Navarro-Serment, 1999;Cuadra-Troncoso, 2015), or object localization (Schwarz et al, 2015).…”
Section: Introductionmentioning
confidence: 99%