2017
DOI: 10.1007/s10606-017-9281-1
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Augmenting Multi-Party Face-to-Face Interactions Amongst Strangers with User Generated Content

Abstract: Abstract. We present the results of an investigation into the role of curated representations of self, which we term Digital Selfs, in augmented multi-party face-to-face interactions. Advancements in wearable technologies (such as Head-Mounted Displays) have renewed interest in augmenting face-toface interaction with digital content. However, existing work focuses on algorithmic matching between users, based on data-mining shared interests from individuals' social media accounts, which can cause information th… Show more

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Cited by 18 publications
(37 citation statements)
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“…), also affording multiple gestures and high micromobility/portability. This highlights a tension between privacy and the ability to share in technology to aid social interaction, wherein one mitigates the other, aligning our findings with prior work [23,31,32]. We noted a phenomenon in which participants changed their viewing behaviour on the basis of the public viewability of the screen and, hence, did not need to control other people's perceptions of their viewing habits.…”
Section: Rq1: Device Affordancessupporting
confidence: 84%
See 4 more Smart Citations
“…), also affording multiple gestures and high micromobility/portability. This highlights a tension between privacy and the ability to share in technology to aid social interaction, wherein one mitigates the other, aligning our findings with prior work [23,31,32]. We noted a phenomenon in which participants changed their viewing behaviour on the basis of the public viewability of the screen and, hence, did not need to control other people's perceptions of their viewing habits.…”
Section: Rq1: Device Affordancessupporting
confidence: 84%
“…The final codes in Table 1 include behaviours previously identified with particular devices, such as grounding with smartwatches [31], showing a smartphone's screen [21], and browsing through users' profiles via head-mounted displays and smartwatches [49]. However, some of these behaviours were exhibited with other devices too, as with showing someone a smartwatch's screen, grounding via a smartphone, and browsing through users on a smartphone.…”
Section: Discussionmentioning
confidence: 99%
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