Proceedings of DARE 2000 on Designing Augmented Reality Environments 2000
DOI: 10.1145/354666.354680
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Augmenting fun and beauty

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Cited by 69 publications
(41 citation statements)
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“…As this example shows, metaphors are a powerful means to make a producteor interaction with iteunderstandable and pleasurable. Designers through the ages have employed metaphors for an assortment of reasons, admittedly with varying success.Product metaphorseand other metaphoric mediaeare much more than simple stylistic devices used by designers who lack originality, as some have argued (e.g., Djajadiningrat, Overbeeke, & Wensveen, 2000). As we will show, metaphorical thinking is a fundamental component of human reason, concept formation and language; the same holds true for 'design language'.…”
mentioning
confidence: 70%
“…As this example shows, metaphors are a powerful means to make a producteor interaction with iteunderstandable and pleasurable. Designers through the ages have employed metaphors for an assortment of reasons, admittedly with varying success.Product metaphorseand other metaphoric mediaeare much more than simple stylistic devices used by designers who lack originality, as some have argued (e.g., Djajadiningrat, Overbeeke, & Wensveen, 2000). As we will show, metaphorical thinking is a fundamental component of human reason, concept formation and language; the same holds true for 'design language'.…”
mentioning
confidence: 70%
“…What is new is not so much the tangibility of the interaction as the richness of the interaction.'' [1] We clarify the concept of movement-based interaction with two design concepts: Puppy and Explorascope.…”
Section: What Is Movement-based Interaction?mentioning
confidence: 99%
“…Djajadiningrat, Overbeeke and Wensveen (2000) suggest that, to design a fun product which is difficult to use, like challenging, seductive, playful, surprising, memorable or rewarding, increase the enjoyment of experience that is more important than easy to use. Although this study reveals that the visual aspects and contextual contents of the products make the products enjoyable and fun to use, the fun products bring the concern of being easy to use.…”
Section: Discussionmentioning
confidence: 99%