2020
DOI: 10.1109/tvcg.2020.2973065
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Augmented Virtual Teleportation for High-Fidelity Telecollaboration

Abstract: Fig. 1. Augmented Virtual Teleportation -an asymmetric platform for remote collaboration. From the left: a remote traveler wearing a VR HMD, the Mixed Reality collaboration space seen in their display, the space shown on an AR display, and the local host.

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Cited by 57 publications
(35 citation statements)
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“…360-videos shown in HMDs allow for a high sense of telepresence [39,62], and MR in 360videos enables user interactions in the captured environment [48,52,62]. Recently, augmented virtual teleportation (AVT) [53] presented a platform for remote collaboration in MR using a 360-camera as a teleportal. A remote VR traveller using an HMD collaborates with an AR host in a MR collaboration space while eliciting a high sense of spatial presence and co-presence in the captured environment as if they were in the same collaboration space.…”
Section: Motivationmentioning
confidence: 99%
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“…360-videos shown in HMDs allow for a high sense of telepresence [39,62], and MR in 360videos enables user interactions in the captured environment [48,52,62]. Recently, augmented virtual teleportation (AVT) [53] presented a platform for remote collaboration in MR using a 360-camera as a teleportal. A remote VR traveller using an HMD collaborates with an AR host in a MR collaboration space while eliciting a high sense of spatial presence and co-presence in the captured environment as if they were in the same collaboration space.…”
Section: Motivationmentioning
confidence: 99%
“…This becomes problematic when multiple users simultaneously experience the virtual environment, which limits non-verbal communication between users and compromising the overall immersive experience. Furthermore, most approaches found in the literature are dependent on head-mounted displays (HMDs) [21,52,53] that provide a complete immersion experience that shuts out the physical world. As HMD obscures each user's face, it provides a high level of presence.…”
Section: Motivationmentioning
confidence: 99%
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“…It requires higher computational complexity and economic costs to render high-resolution content on these devices. Furthermore, different categories of immersive display devices demand a content creation system that can work across multiple categories of display devices [6], [7]. Therefore, the design of a consumer-grade and economically viable real-time 360° stitching system involves an increase in system performance along with reduced cost and complexities.…”
Section: B Immersive Content Consumptionmentioning
confidence: 99%
“…Therefore, for a quadrilateral with top left corner at ,1 , the top right, bottom left and bottom right corners will be ,2 , ,1+ and ,2+ . We use inverse of calibration parameters for each camera to transform these corner points to each camera frame, as in (6).…”
Section: ) Lookup Tables and Blend Masksmentioning
confidence: 99%