Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376537
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Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions

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Cited by 27 publications
(17 citation statements)
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“…For example, for the education setting, the reviewed work span from informal learning [42,48,55,64,67,83,84,103]to formal learning [45,46,53,54,65,85], the target learners age range from K-12 children [45,53,54,66,67,85,98] to college students in higher ed settings or other adults [56,65,77,81,83,84,100,101]; the domain subjects that educational XR systems target in our review also span from math [55,56,67,101], science (e.g. physics [44,48,54,99], animal science [41]), programming and coding [60,61], to language learning [47,84,85,98,102,103] and art [63,…”
Section: Summary Of Review Results and Current Barriersmentioning
confidence: 99%
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“…For example, for the education setting, the reviewed work span from informal learning [42,48,55,64,67,83,84,103]to formal learning [45,46,53,54,65,85], the target learners age range from K-12 children [45,53,54,66,67,85,98] to college students in higher ed settings or other adults [56,65,77,81,83,84,100,101]; the domain subjects that educational XR systems target in our review also span from math [55,56,67,101], science (e.g. physics [44,48,54,99], animal science [41]), programming and coding [60,61], to language learning [47,84,85,98,102,103] and art [63,…”
Section: Summary Of Review Results and Current Barriersmentioning
confidence: 99%
“…4.5.2 Physically-enhanced virtual environments. In a physically-enhanced virtual learning environment, the main learning contents are still supported by virtual objects and virtual interaction, while physical objects enable tangible interaction [60] and provide affordance for contextual learning and scaffolding [55,84]. By bridging the physical world and virtual world by leveraging AR/MR technology, researchers can enable students to physically interact with programming and computational concepts [60].…”
Section: Purely Virtual Environmentsmentioning
confidence: 99%
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