2016
DOI: 10.1007/s41095-016-0047-3
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Augmented reality system to assist inexperienced pool players

Abstract: Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The system is based on a projector and a Kinect 2 sensor placed above the table, acquiring and processing the game on-the-fly. By using depth information and detecting the table's rails (borders), the balls' positions, the cue direction, and the strike of the ball, computations predict the resulting ball… Show more

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Cited by 11 publications
(3 citation statements)
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References 16 publications
(30 reference statements)
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“…In billiards, a tool called PoolLiveAid has been used for training and entertainment. By detecting the table rails and the location of the balls on the table, the system displays the angles of each possible shot based on where the user is pointing the pool cue (Sousa, Alves, & Rodrigues, 2016).…”
Section: Projector-based Armentioning
confidence: 99%
“…In billiards, a tool called PoolLiveAid has been used for training and entertainment. By detecting the table rails and the location of the balls on the table, the system displays the angles of each possible shot based on where the user is pointing the pool cue (Sousa, Alves, & Rodrigues, 2016).…”
Section: Projector-based Armentioning
confidence: 99%
“…Draco [52] , Kitty [51] , Apparatus [88] ChalkTalk [79] , MathPad2 [63] SymbiosisSketch [1] , PintAR [22] Mobi3DSketch [58] , Just a Line [38] Adobe Illustrator , ILoveSketch [3] SketchPad [93] , Sketch It Make It [46] RealitySketch Representations Sketched Elements Figure 2. Design space of dynamic sketching interfaces: The horizontal axis shows whether the representation is embedded (graphics are embedded in the real world) or separated (graphics are isolated from the real world).…”
Section: Our Focusmentioning
confidence: 99%
“…These interfaces can facilitate understanding of a complex idea [17], as viewers can directly observe the hidden phenomenon, instead of imagining it [102]. Beyond education, embedded and interactive visualizations are also promising in application domains like collaborative discussions [15,48], live storytelling [87], data visualization [13], and sports training [12,40,93].…”
Section: Augmented Reality and Tangible User Interfaces Embedded Data...mentioning
confidence: 99%