2016
DOI: 10.1080/21577323.2016.1214635
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Augmented Reality “Smart Glasses” in the Workplace: Industry Perspectives and Challenges for Worker Safety and Health

Abstract: There are several potential benefits of using a head-worn device or wearable display (e.g., Google glass), including facilitating hands-free work and the capability to provide real time/up-to-date information. Depending on the level of software sophistication, there is also the potential to provide information visually and aurally: 1) showing information such as item name and/or image, quantity, and location, 2) help in locating items, 3) help in detecting errors, 4) providing new or continuation training for … Show more

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Cited by 55 publications
(14 citation statements)
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“…Although we did not provide a specific definition of wearable technology and/or personal activity monitors to respondents, some questions and the list of possible responses provided context to the respondents that we were generally defining wearable technologies in this study as devices similar to personal activity monitors. Additional research is needed to evaluate perceptions of using other forms of wearable technology such as augmented reality headsets (Kim, Nussbaum, & Gabbard, 2016;Wiedenmaier, Oehme, Schmidt, & Luczak, 2003), exoskeletons (Bosch, van Eck, Knitel, & de Looze, 2016;de Looze, Bosch, Krause, Stadler, & O'Sullivan, 2016;de Looze, Krause, & O'Sullivan, 2017), and smartphones (Amick, Chaparro, Patterson, & Jorgensen, 2015;Boissy et al, 2017;Nath, Akhavian, & Behzadan, 2017;Yang, Grooten, & Forsman, 2017) in the workplace as their functionality and practicality continue to increase.…”
Section: Discussionmentioning
confidence: 99%
“…Although we did not provide a specific definition of wearable technology and/or personal activity monitors to respondents, some questions and the list of possible responses provided context to the respondents that we were generally defining wearable technologies in this study as devices similar to personal activity monitors. Additional research is needed to evaluate perceptions of using other forms of wearable technology such as augmented reality headsets (Kim, Nussbaum, & Gabbard, 2016;Wiedenmaier, Oehme, Schmidt, & Luczak, 2003), exoskeletons (Bosch, van Eck, Knitel, & de Looze, 2016;de Looze, Bosch, Krause, Stadler, & O'Sullivan, 2016;de Looze, Krause, & O'Sullivan, 2017), and smartphones (Amick, Chaparro, Patterson, & Jorgensen, 2015;Boissy et al, 2017;Nath, Akhavian, & Behzadan, 2017;Yang, Grooten, & Forsman, 2017) in the workplace as their functionality and practicality continue to increase.…”
Section: Discussionmentioning
confidence: 99%
“…The technology ecosystem underpinning IIoT is mainly the integration of cyberphysical systems (CPS) [1], Internet of Things (IoT), cloud computing [2][3][4], automation (e.g. intelligent robots in product assembly lines) [5], Internet of services [6], wireless technologies, augmented reality [7] and concentric computing [8], amongst others. Advances in such related areas as IoT, big data analytics (BDA), cloud computing and CPS have fuelled the formation of IIoT activities to deliver unprecedented flexibility, precision and efficiency to manufacturing processes [9,10].…”
Section: Introductionmentioning
confidence: 99%
“…This might allow the use of some specific user interfaces for conveying information while making impossible or dangerous to use some others. For example, some application environments may not require great attention to the real world, while others may be critical or dangerous tasks, allowing attention loss on reality for just a few seconds [6].…”
Section: Introductionmentioning
confidence: 99%