2012
DOI: 10.5121/ijma.2012.4404
|View full text |Cite
|
Sign up to set email alerts
|

Augmented Reality Platforms for Virtual Fitting Rooms

Abstract: ABSTRACT

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
47
0
3

Year Published

2016
2016
2023
2023

Publication Types

Select...
5
5

Relationship

0
10

Authors

Journals

citations
Cited by 95 publications
(54 citation statements)
references
References 16 publications
(12 reference statements)
0
47
0
3
Order By: Relevance
“…Other studies show the impact of AR on users' experience, satisfaction, enhancement of the perception of reality and overall a fun, pleasant and personalised experience to be relevant for users (Poushneh and Vasquez-Parraga, 2017). This was further supported by Pachoulakis and Kapetanakis' (2012) findings, where it emerged that AR used for virtual fitting rooms, through the user's computer or phone camera (allowing users to virtually see how a dress would fit on them through a virtual changing room from their homes -see Kumari and Bakan, 2015;Kang, 2013), was regarded as contributing to the 'fun factor' of shopping (Pachoulakis and Kapetanakis, 2012).…”
Section: Fig 1 Comparative Timeline Of Ar and Vr Researchmentioning
confidence: 61%
“…Other studies show the impact of AR on users' experience, satisfaction, enhancement of the perception of reality and overall a fun, pleasant and personalised experience to be relevant for users (Poushneh and Vasquez-Parraga, 2017). This was further supported by Pachoulakis and Kapetanakis' (2012) findings, where it emerged that AR used for virtual fitting rooms, through the user's computer or phone camera (allowing users to virtually see how a dress would fit on them through a virtual changing room from their homes -see Kumari and Bakan, 2015;Kang, 2013), was regarded as contributing to the 'fun factor' of shopping (Pachoulakis and Kapetanakis, 2012).…”
Section: Fig 1 Comparative Timeline Of Ar and Vr Researchmentioning
confidence: 61%
“…Untuk mengatasi keharusan untuk mencoba ketika membeli pakaian terutama ketika transaksi dilakukan melalui situs jual-beli online, muncul ide untuk mencoba dan mencocokkan produk pakaian yang dijual melalui bantuan perangkat lunak. Ide ini didukung dengan semakin banyaknya penggunaan sensor-sensor perekam pergerakan manusia seperti Kinect yang digunakan untuk permainan [5].…”
Section: Latar Belakang Pemasalahanunclassified
“…Fashion is a unique and frequently habitual trend in the style in which a person dresses. Shopping is a time-consuming activity for a few social people, while for others a much enjoyed one [1].Virtual Fitting Room attracted a complete lot of interest of men and women in last few years. It is similar to Trial Room but there is placed Virtual Mirror instead of real Mirror.…”
Section: Introductionmentioning
confidence: 99%