2011 10th IEEE International Symposium on Mixed and Augmented Reality 2011
DOI: 10.1109/ismar.2011.6162888
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Augmented reality in the psychomotor phase of a procedural task

Abstract: Figure 1: AR assistance for psychomotor phase of a procedural task. (Left) Dynamic 3D arrows and labels overlaid on aircraft engine components (center) respond to ongoing user activity to provide assistance in achieving (right) alignment of components. (Captured by a video camera looking through optical-see-through display used in study. A post-render filter was applied to remove camera distortion and vignetting.) ABSTRACTProcedural tasks are common to many domains, ranging from maintenance and repair, to medi… Show more

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Cited by 24 publications
(15 citation statements)
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“…ToT in AR-based simulations/applications has been studied in the context of assembly or manufacturing tasks [6,7]. Our study extends this current literature by highlighting the need for further research in complex rule set environments, namely in the domain of sports.…”
Section: Introductionsupporting
confidence: 53%
“…ToT in AR-based simulations/applications has been studied in the context of assembly or manufacturing tasks [6,7]. Our study extends this current literature by highlighting the need for further research in complex rule set environments, namely in the domain of sports.…”
Section: Introductionsupporting
confidence: 53%
“…There has also been work to explore the effectiveness of AR as well as AR visualization methods in the assembly, maintenance and repair domains. Henderson et al [11] explore how real-time computer graphics, overlaid on and registered with the actual repaired equipment, can improve the productivity, accuracy, and safety of maintenance personnel. Their user study shows that participants were able to complete psychomotor aspects of the assembly task significantly faster and with significantly greater accuracy with AR than when using 3D- graphics-based assistance presented on a stationary LCD.…”
Section: Related Workmentioning
confidence: 99%
“…Several systems implement AR techniques for the purpose of learning. For example, Henderson and Feiner [11] proposed a system to help users learn a procedure of actions by attaching a sequence of 3D arrows to key objects. Another system [12] generates virtual targets for rehabilitating users who have had a stroke.…”
Section: Augmented Reality For Learningmentioning
confidence: 99%
“…Most of them make use of augmented reality (AR), which is the technique of visualizing virtual objects in the real world. Several systems [11,12] provide visual guidance for tasks by overlaying, e.g., arrows and labels on key objects. We especially draw inspiration, however, from systems that allow easy comparison with the learner's own body by using a mirror [1,4].…”
Section: Introductionmentioning
confidence: 99%