2014
DOI: 10.1016/j.compedu.2014.07.013
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Augmented reality in informal learning environments: A field experiment in a mathematics exhibition

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Cited by 286 publications
(192 citation statements)
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References 16 publications
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“…Its application to mobile learning literature is just as prominent as it is in maths learning literature. Mobile technologies support constructivist learning through active learning activities (Wijers et al 2010), immersion in authentic environments (Sommerauer and Müller 2014), and learner-generated context (Bray et al 2013). Moreover, mobile devices are ''inherently social collaboration and communication devices that provide powerful tools for enabling social constructivist pedagogy (Cochrane 2014, p. 72)''.…”
Section: Design Frameworkmentioning
confidence: 99%
“…Its application to mobile learning literature is just as prominent as it is in maths learning literature. Mobile technologies support constructivist learning through active learning activities (Wijers et al 2010), immersion in authentic environments (Sommerauer and Müller 2014), and learner-generated context (Bray et al 2013). Moreover, mobile devices are ''inherently social collaboration and communication devices that provide powerful tools for enabling social constructivist pedagogy (Cochrane 2014, p. 72)''.…”
Section: Design Frameworkmentioning
confidence: 99%
“…Fernández (2016) añade el aumento de la autonomía en la toma de decisiones y experimentación (Wojciechowski y Cellary, 2013;Kamarainen et al, 2013) y de la concentración y la memorización (Ibáñez, et al, 2014). Lo que contribuye a facilitar que cada alumno pueda seguir su propio ritmo de aprendizaje (Wojciechowski y Cellary, 2013;Kamarainen et al, 2013) y a la mejora del rendimiento (Sommerauer y Müller, 2014).…”
unclassified
“…A execução dos testes 10 Para isso, considerou-se os critérios de estabilidade da projeção e o deslocamento dos vértices computados através da homografia em relação à sua posição real. Todos os algoritmos testados podem entregar resultados melhores aos apresentados aqui após um estudo detalhado das diferentes configurações de seus parâmetros.…”
Section: Resultsunclassified
“…O aplicativo móvel Zappar 2 possui o apoio de grandes empresas e já promoveu diversos produtos como filmes, bebidas, jogos, entre outros. No meio acadêmico, a área de realidade aumentada em geral é profícua na criação de ferramentas de apoio ao ensino, como sugere o estudo realizado em [10].…”
Section: Introductionunclassified