2016
DOI: 10.1109/thms.2016.2620106
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Augmented-Reality-Based Indoor Navigation: A Comparative Analysis of Handheld Devices Versus Google Glass

Abstract: Abstract-Navigation systems have been widely used in outdoor environments, but indoor navigation systems are still in early development stages. In this paper, we introduced an augmented reality-based indoor navigation application to assist people navigate in indoor environments. The application can be implemented on electronic devices such as a smartphone or a head-mounted device. In particular, we examined Google Glass as a wearable head-mounted device in comparison to handheld navigation aids including a sma… Show more

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Cited by 68 publications
(36 citation statements)
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“…Similar analyses were carried out by Fiorentino et al (2014) and Re et al (2016), who evaluated empirically the effectiveness of maintenance operations assisted with interactive AR instructions compared with paper instructions, in terms of execution time and error rate of the test users. A technical comparison of two solutions for AR, i.e., a wearable headmounted device and a hand-held device (e.g., smartphone), versus paper solutions was also carried out by Rehman and Cao (2017). Aromaa and V€ a€ an€ anen (2016) compared an AR prototype and a VR one in terms of their suitability to support human factors/ergonomics evaluation during the design phase.…”
Section: Conceptual Papersmentioning
confidence: 99%
“…Similar analyses were carried out by Fiorentino et al (2014) and Re et al (2016), who evaluated empirically the effectiveness of maintenance operations assisted with interactive AR instructions compared with paper instructions, in terms of execution time and error rate of the test users. A technical comparison of two solutions for AR, i.e., a wearable headmounted device and a hand-held device (e.g., smartphone), versus paper solutions was also carried out by Rehman and Cao (2017). Aromaa and V€ a€ an€ anen (2016) compared an AR prototype and a VR one in terms of their suitability to support human factors/ergonomics evaluation during the design phase.…”
Section: Conceptual Papersmentioning
confidence: 99%
“…Optical seethrough HMDs project virtual objects into the real world with the support of mirrors [25], whereas video seethrough HMDs present and manipulate a user's view on the real world by using cameras [5]. Handheld AR displays, like smartphones, are small devices that also use cameras to overlay real and virtual objects on a screen [34,38].…”
Section: Augmented Realitymentioning
confidence: 99%
“…The second stage focused on the main objective of the artifact development, using an exploratory focus group discussion to assist in designing the user interface. In the third stage, the authors examined the software development kits (SDK), using a competitive study to select the optimum SDK [47] for the desired solution. The fourth stage was the testing stage for debugging before being published on the Apple store platform.…”
Section: Defining the Objectivementioning
confidence: 99%