2020
DOI: 10.3390/su12198116
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Augmented Reality as a Sustainable Technology to Improve Academic Achievement in Students with and without Special Educational Needs

Abstract: Virtual reality has impacted education, where progressively more educational institutions consider its inclusion. The research problem derives from the need to study the educational possibilities provided by integrating augmented reality into the curriculum, and its effect on academic achievement in a diverse class, specifically in the chemistry subject. This study examines 60 school-age participants with and without special educational needs, and addresses three overarching questions: (a) Would integrating au… Show more

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Cited by 37 publications
(24 citation statements)
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References 36 publications
(46 reference statements)
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“…Incorporating AR into the board game can help learners to increase their acceptance more effectively. The results confirm those of previous studies, in which AR has been shown to enhance acceptance [39][40][41]. Therefore, it can be speculated that the use of AR board games as learning tools can produce a certain attraction for the learners.…”
Section: Conclusion and Discussionsupporting
confidence: 90%
“…Incorporating AR into the board game can help learners to increase their acceptance more effectively. The results confirm those of previous studies, in which AR has been shown to enhance acceptance [39][40][41]. Therefore, it can be speculated that the use of AR board games as learning tools can produce a certain attraction for the learners.…”
Section: Conclusion and Discussionsupporting
confidence: 90%
“…From another perspective, it can be assumed that students’ difficulties in understanding, interpreting, and translating complex molecular representations (Cai et al, 2014), inherent to chemistry topics such as ‘Molecular structures’, ‘Chemical bonds’, and ‘Molecular geometry’, may find help with the application of AR in their respective teaching processes. The advantages of this technology, compared to classic learning material (Ewais & Troyer, 2019), allow going beyond abstract concepts (Olim & Nisi, 2020) and might enhance important processes, such as knowledge retention (Badilla‐Quintana et al, 2020) and the development of spatial skills (Kodiyah et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…On the other hand, in relation to the second research question (RQ2), "What experiences with Augmented Reality are being carried out with students with educational needs? ", the results of this work show us that AR can be applied in classrooms at different educational stages, from early childhood education to higher education, with students with educational needs in various areas, mainly in science, mathematics and literacy [25,29,35,37,40].…”
Section: Discussionmentioning
confidence: 90%