Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16 2016
DOI: 10.1145/3010915.3010940
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Augmented exergaming

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Cited by 5 publications
(2 citation statements)
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“…Social exergames are popular because they offer competitive and cooperative experiences that are similar to group exercise (Marker & Staiano, 2015) and supportive peer relationships encourage exercise adherence (Murcia et al, 2008). However, current exergame research seems to focus mainly on designing for single player (e.g., Geelan et al, 2016; rather than multiple players.…”
Section: Limitations Of Existing Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…Social exergames are popular because they offer competitive and cooperative experiences that are similar to group exercise (Marker & Staiano, 2015) and supportive peer relationships encourage exercise adherence (Murcia et al, 2008). However, current exergame research seems to focus mainly on designing for single player (e.g., Geelan et al, 2016; rather than multiple players.…”
Section: Limitations Of Existing Researchmentioning
confidence: 99%
“…Furthermore, not all participants completed the post-game questionnaire. This is a common limitation in many other exergame-related research (Consolvo et al, 2006;Gao & Mandryk, 2011;Geelan et al, 2016;T. Park et al, 2012; and calls for a future study to further examine the effects of matching players using task-and relationship-oriented traits using a larger sample.…”
Section: Limitations and Future Workmentioning
confidence: 99%