2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) 2016
DOI: 10.1109/ismar-adjunct.2016.0075
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Augmented Cues Facilitate Learning Transfer from Virtual to Real Environments

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Cited by 12 publications
(7 citation statements)
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“…Of these technological factors, realism is suggested to be of special relevance for immersiveness and thus training outcomes. Realistic VR environments are shown to support the execution of real-life motor tasks more so than less realistic VR environments [111]. In addition, healthy adults report to be more present in a realistic looking VR environment, for example when walking in the VR environment [112] or identifying with a virtual body [113][114][115].…”
Section: Factors Of Immersion That Affect Training Outcomesmentioning
confidence: 99%
See 1 more Smart Citation
“…Of these technological factors, realism is suggested to be of special relevance for immersiveness and thus training outcomes. Realistic VR environments are shown to support the execution of real-life motor tasks more so than less realistic VR environments [111]. In addition, healthy adults report to be more present in a realistic looking VR environment, for example when walking in the VR environment [112] or identifying with a virtual body [113][114][115].…”
Section: Factors Of Immersion That Affect Training Outcomesmentioning
confidence: 99%
“…In sum, preliminary studies suggest realism in VR to elicit more appropriate physiological and behavioral responses within the VR setting as well as aid transfer of knowledge to real-life situations, though evidence is limited [111]. The added value of realism is most likely highly dependent on the task at hand and the subject group studied.…”
Section: Factors Of Immersion That Affect Training Outcomesmentioning
confidence: 99%
“…Type of learning (i.e., factual, conceptual, procedural, and transfer) (Cooper et al, 2016; Morélot et al, 2021; Yang & Liu, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…• Characteristics of the virtual learning environment (e.g., immersion, presence) (Ahn et al, 2022;Franzluebbers & Johnsen, 2018;Marraffino et al, 2022;Pollard et al, 2020). • • Type of learning (i.e., factual, conceptual, procedural, and transfer) (Cooper et al, 2016;Morélot et al, 2021;Yang & Liu, 2022). • • Theories or principles related to learning and education (e.g., cognitive load, generative learning) (Albus et al, 2021;Baceviciute et al, 2020;Makransky et al, 2019).…”
mentioning
confidence: 99%
“…On one hand, the use of more realistic controllers (e.g. those that replicate shape/weight) can improve learning time [8][9][10], presence [11] and involvement [12]. Including force feedback has been shown to improve hand-eye coordination [13], performance and potentially reduce learning time [14].…”
Section: Introductionmentioning
confidence: 99%