2021
DOI: 10.1016/j.tele.2020.101558
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Augmentation and displacement effects of multiplayer social network games: Examining the roles of social interactions and co-players’ identities

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Cited by 4 publications
(3 citation statements)
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“…Through the interactivity of social commerce, customers can easily communicate with others during the shopping process and share their own consumption experience, and they also expect others to share their experience (Hajli, 2014). This interactive process is an indispensable part of consumer shopping, enabling consumers to complete shopping tasks while also obtaining a different social experience, enhancing the social attributes of shopping, and making them more willing to participate in social commerce (Qin et al, 2021).…”
Section: The Stimulus-organism-response Theorymentioning
confidence: 99%
“…Through the interactivity of social commerce, customers can easily communicate with others during the shopping process and share their own consumption experience, and they also expect others to share their experience (Hajli, 2014). This interactive process is an indispensable part of consumer shopping, enabling consumers to complete shopping tasks while also obtaining a different social experience, enhancing the social attributes of shopping, and making them more willing to participate in social commerce (Qin et al, 2021).…”
Section: The Stimulus-organism-response Theorymentioning
confidence: 99%
“…Sequential learners prefer to learn in a structured and sequential fashion. A sequential learner observes a phenomenon via the lens of interrelated, hierarchical, and procedural concepts (Huang, 2015). Thus, each thought sequence is critical for comprehending the significance of little patterns.…”
Section: Discussionmentioning
confidence: 99%
“…There has been a lot of progress in digital consoles, platforms, and distribution systems for games. Recent research in game development usually focuses on why people play games, how playing games affects their behavior, how gamification and game-based learning work, and how they can be used in different fields (Hamari & Keronen, 2017;Qin et al, 2021;Calvo-Morata et al, 2021;Haberlin & Atkin, 2022). While some studies explore the concept of earning money through gambling while playing games, most of this research focuses on the behavioral changes on the part of the players (Mills & Nower, 2019;Zendle, 2020;Macey, 2021).…”
Section: Introductionmentioning
confidence: 99%