Abstract:The study presents an adaptation of the Mastermind game for blind users called MasterBlind. The game mechanics were simplified and auditory feedback introduced. The research object was to understand what kind of sounds would work better to help blind people play the game. Three versions were presented to the subjects - pentatonic notes, animal sounds and vowels - to help users recall previous steps in the game. The main hypothesis predicted that blind users would consciously benefit from the auditory feedback … Show more
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