CHI Conference on Human Factors in Computing Systems 2022
DOI: 10.1145/3491102.3501848
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Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization

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Cited by 18 publications
(4 citation statements)
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“…For example, HCI research often gendered as masculine (e.g., boardgames [117] or e-sports [139]) or feminine (e.g., fertility [43] or makeup [138]) routinely describes the omission of LGBTQ+ people as a limitation of their work. Some mentioned using -and having to justify using -datasets or technologies that only include binary genders, such as voice technology [31,194] and video-gamecharacter-creation tools [49,120,122]. A large body of research, while acknowledging the limitations of their methods, used a binary gender measure to explore gender biases or inequity among researchers themselves [35,68] and in algorithmic [7,17,227] and CSCW [64,74,212] systems.…”
Section: Becoming a Limitation Or Future Workmentioning
confidence: 99%
“…For example, HCI research often gendered as masculine (e.g., boardgames [117] or e-sports [139]) or feminine (e.g., fertility [43] or makeup [138]) routinely describes the omission of LGBTQ+ people as a limitation of their work. Some mentioned using -and having to justify using -datasets or technologies that only include binary genders, such as voice technology [31,194] and video-gamecharacter-creation tools [49,120,122]. A large body of research, while acknowledging the limitations of their methods, used a binary gender measure to explore gender biases or inequity among researchers themselves [35,68] and in algorithmic [7,17,227] and CSCW [64,74,212] systems.…”
Section: Becoming a Limitation Or Future Workmentioning
confidence: 99%
“…Tachtler et al [196] provided a nuanced discussion about recruitment, noting that they had aimed but were unable to recruit a diverse sample, and considering valid reasons why, i.e., most unaccompanied migrant youth in and around their site were young men. Kao et al [103] argued that their selection of stereotypical "male" and "female" voiced avatars was meant to achieve ecological validity against the most common setups in real games, noting that "a binary view of gender is problematic" [103:7].…”
Section: Masculinity-centrism In Topics and Contexts Of Studymentioning
confidence: 99%
“…They mentioned several reasons for their suggestions, such as increasing the experience's immersion and increasing focus during the experiment. Many researchers have investigated this debation [140]. It is proven that audio in a game-like experience improves physiological responses and immersion [141,142,143,144,145].…”
Section: Voice Over Charactersmentioning
confidence: 99%