2020
DOI: 10.1080/09298215.2019.1707234
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Audio-first VR: New perspectives on musical experiences in virtual environments

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Cited by 18 publications
(12 citation statements)
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“…The second concert focused on the concept of presence by dividing the audience into three groups, namely, a group watching a normal livestream, another watching a livestream with Youtube’s 360° option, and a group watching with a virtual reality (VR) headset. The ability to feel present inside a digital world (e.g., as if the computer interface disappears) has received increasing interest from researchers ( Västfjäll, 2003 ; Sanchez-Vives and Slater, 2005 ; Riva et al, 2007 ; Takatalo et al, 2008 ; Slater et al, 2009 ; Glowinski et al, 2015 ; Çamcı and Hamilton, 2020 ). While a connection between presence and togetherness has been theorized before ( Durlach and Slater, 2000 ), the aim of the current study was to investigate how feelings of presence contribute to feeling socially connected during a livestreamed concert.…”
Section: Introductionmentioning
confidence: 99%
“…The second concert focused on the concept of presence by dividing the audience into three groups, namely, a group watching a normal livestream, another watching a livestream with Youtube’s 360° option, and a group watching with a virtual reality (VR) headset. The ability to feel present inside a digital world (e.g., as if the computer interface disappears) has received increasing interest from researchers ( Västfjäll, 2003 ; Sanchez-Vives and Slater, 2005 ; Riva et al, 2007 ; Takatalo et al, 2008 ; Slater et al, 2009 ; Glowinski et al, 2015 ; Çamcı and Hamilton, 2020 ). While a connection between presence and togetherness has been theorized before ( Durlach and Slater, 2000 ), the aim of the current study was to investigate how feelings of presence contribute to feeling socially connected during a livestreamed concert.…”
Section: Introductionmentioning
confidence: 99%
“…Among multimodal XR experiences, there are those that privilege music and sound, either conceptually or functionally. We have previously referred to these as "Audio-First" experiences [34]. These kinds of audio-centric or audio-first XR works closely align with the definitions of Musical XR that this paper explores.…”
Section: Musical Xr: An Overviewmentioning
confidence: 62%
“…Berthaut reviewed existing 3D interaction techniques and examined how they can be used for musical control [14]. Atherton and Wang devised an overview of recent musical works that employ the VR medium [4], while Çamcı and Hamilton identified research trends in this field through a set of workshops that focus on Audio-first VR [34].…”
Section: Prior Surveys In Musical Xrmentioning
confidence: 99%
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