2015
DOI: 10.1016/j.chb.2014.12.052
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Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments

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Cited by 63 publications
(32 citation statements)
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“…In comparison, many serious games studies in the literature employ only single session gameplay lasting 5-30 min as their research conditions (Byun & Loh, 2015 ;Grimshaw, Lindley, & Nacke, 2008 ;IJsselsteijn, de Kort, Poels, Jurgelionis, & Bellotti, 2007 ). This is a far cry from the real-world experience and can severely limit the ability to generalize fi ndings from these studies.…”
Section: Pretest-posttest Validitymentioning
confidence: 98%
“…In comparison, many serious games studies in the literature employ only single session gameplay lasting 5-30 min as their research conditions (Byun & Loh, 2015 ;Grimshaw, Lindley, & Nacke, 2008 ;IJsselsteijn, de Kort, Poels, Jurgelionis, & Bellotti, 2007 ). This is a far cry from the real-world experience and can severely limit the ability to generalize fi ndings from these studies.…”
Section: Pretest-posttest Validitymentioning
confidence: 98%
“…Byun & Loh, 2015;Cruz-Benito, Therón, García-Peñalvo, & Pizarro Lucas;Habibi, Laroche, & Richard, 2014;Lim, Hwang, Kim, & Biocca, 2015;Pellas, 2014;Wiebe, Lamb, Hardy, & Sharek, 2014). However, studies examining the drivers of user engagement with social media are still limited.…”
Section: Introductionmentioning
confidence: 99%
“…We found researchers either failed to report the length of gameplay time or employed very short gameplay (less than 10 min) in their studies (Byun & Loh, 2015). For instance, Grimshaw, Lindley, and Nacke (2008), as well as IJsselsteijn, de Kort, Poels, Jurgelionis, and Bellotti (2007) both reported gameplay sessions lasting <10 min as the research condition.…”
Section: Validity Of Gameplay Time In Serious Games Researchmentioning
confidence: 92%