2010 European Wireless Conference (EW) 2010
DOI: 10.1109/ew.2010.5483497
|View full text |Cite
|
Sign up to set email alerts
|

Auction based interface selection with Media Independent Handover services and flow management

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2011
2011
2014
2014

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 15 publications
(4 citation statements)
references
References 11 publications
0
4
0
Order By: Relevance
“…Different game theoretical methods are modeled and aimed to solve the NS problem. Figure shows the division of the available approaches into three main types, which are in accordance with the type of game and interaction between players, cooperative (users vs. users , networks vs. users , networks vs. networks ), and noncooperative (users vs users , networks vs. users , and networks vs. networks ). As seen from Figure , most related literature considers the NS problem as noncooperative games.…”
Section: Intelligent Heterogeneous Wireless Network Selection Methodsmentioning
confidence: 99%
“…Different game theoretical methods are modeled and aimed to solve the NS problem. Figure shows the division of the available approaches into three main types, which are in accordance with the type of game and interaction between players, cooperative (users vs. users , networks vs. users , networks vs. networks ), and noncooperative (users vs users , networks vs. users , and networks vs. networks ). As seen from Figure , most related literature considers the NS problem as noncooperative games.…”
Section: Intelligent Heterogeneous Wireless Network Selection Methodsmentioning
confidence: 99%
“…According to the existing studies [8][9] and Fig. (2), it can be known that: 1), With respect to the requirements of voice, video and data business for QoS 2), the packet loss probability of voice shall not exceed 1%, one-way delay shall not exceed 150ms, and the average one-way jitter shall aim for less than 30ms.…”
Section: Fuzzy Subsystem Of Network Decision Attributementioning
confidence: 99%
“…It can be easily proven that the formulated auction is strategy proof, where each network (bidder) maximises its utility [see equation (6)] by bidding truthfully (Khan et al, 2009;Khan et al, 2010). It can be easily proven that the formulated auction is strategy proof, where each network (bidder) maximises its utility [see equation (6)] by bidding truthfully (Khan et al, 2009;Khan et al, 2010).…”
Section: Optimisation and Bids Adjustmentmentioning
confidence: 99%