2022
DOI: 10.1007/s40279-022-01735-7
|View full text |Cite|
|
Sign up to set email alerts
|

Attributes of Expert Anticipation Should Inform the Design of Virtual Reality Simulators to Accelerate Learning and Transfer of Skill

Abstract: Expert sport performers cope with a multitude of visual information to achieve precise skill goals under time stress and pressure. For example, a major league baseball or cricket batter must read opponent variations in actions and ball flight paths to strike the ball in less than a second. Crowded playing schedules and training load restrictions to minimise injury have limited opportunity for field-based practice in sports. As a result, many sports organisations are exploring the use of virtual reality (VR) si… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
5
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(5 citation statements)
references
References 64 publications
(109 reference statements)
0
5
0
Order By: Relevance
“…Functionality refers to athletes basing their decision-making and actions on comparable information to that of the real performance environment [ 9 ]. Action fidelity refers to whether athlete behaviour remains the same in the training and performance environment [ 25 , 26 ]. Therefore, it is essential that XR training tools sample information found in specific performance settings and that those tools also ensure the functional coupling of perception and action [ 5 , 10 ].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Functionality refers to athletes basing their decision-making and actions on comparable information to that of the real performance environment [ 9 ]. Action fidelity refers to whether athlete behaviour remains the same in the training and performance environment [ 25 , 26 ]. Therefore, it is essential that XR training tools sample information found in specific performance settings and that those tools also ensure the functional coupling of perception and action [ 5 , 10 ].…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, it is essential that XR training tools sample information found in specific performance settings and that those tools also ensure the functional coupling of perception and action [ 5 , 10 ]. Doing so allows athletes to regulate their movement behaviours based upon information found in the performance setting, thus enhancing the likelihood of skill transfer occurring [ 10 , 25 ].…”
Section: Discussionmentioning
confidence: 99%
“…Virtual reality (VR) has been defined as a computer-generated simulation of an environment that enables user interactions with its elements (Santos et al, 2020). Non-immersive VR methods project a simulated environment onto a screen or computer monitor that is viewed within the surrounding real environment, whereas immersive VR methods project the user into a simulated three-dimensional environment through a head-mounted display that completely removes visual awareness of the real environment (Müller et al, 2023; Santos et al, 2020). A growing awareness of the limitations of existing clinical tests for detecting subtle performance deficiencies among athletes has created a critical need for new clinical measures that will identify those with elevated injury risk (Crasta et al, 2023; Wong et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…A growing awareness of the limitations of existing clinical tests for detecting subtle performance deficiencies among athletes has created a critical need for new clinical measures that will identify those with elevated injury risk (Crasta et al, 2023; Wong et al, 2023). Compared to standard clinical tests of neurocognitive and neuromuscular function, VR can provide greater control of visual stimuli (e.g., location, duration, speed of movement and closer coupling between perceptual and motor responses) (Harris et al, 2020; Müller et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Although previous studies have observed behavioral differences resulting from the use of VR and 2D viewing modes, there is still a lack of direct evidence assessing the disparities in visual strategies when performing sporting tasks projected on such displays. Further research and validation are needed to better understand these differences ( Müller et al, 2022 ) and to improve the knowledge about potential disparities between sexes ( Cowley et al, 2021 ). To our knowledge, only Tang et al (2023) found differences in visual search strategies between sexes in a mental rotation task using VR.…”
Section: Introductionmentioning
confidence: 99%