2022
DOI: 10.48550/arxiv.2210.09028
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Attribute Inference Attacks in Online Multiplayer Video Games: a Case Study on Dota2

Abstract: Did you know that over 70 million of Dota2 players have their ingame data freely accessible? What if such data is used in malicious ways? This paper is the first to investigate such a problem.Motivated by the widespread popularity of video games, we propose the first threat model for Attribute Inference Attacks (AIA) in the Dota2 context. We explain how (and why) attackers can exploit the abundant public data in the Dota2 ecosystem to infer private information about its players. Due to lack of concrete evidenc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 24 publications
0
1
0
Order By: Relevance
“…This transformation can remove information related to trials (e.g., specific positioning of objects with respect to the participant). 5 Having the same users in training and test data when performing private data inference causes overfitting, since it degenerates into an identification task [61].…”
Section: B Implementation 1) De-biasing and Feature Extractionmentioning
confidence: 99%
“…This transformation can remove information related to trials (e.g., specific positioning of objects with respect to the participant). 5 Having the same users in training and test data when performing private data inference causes overfitting, since it degenerates into an identification task [61].…”
Section: B Implementation 1) De-biasing and Feature Extractionmentioning
confidence: 99%