Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2208528
|View full text |Cite
|
Sign up to set email alerts
|

Athletes and street acrobats

Abstract: Participatory design methods face challenges when designing for a widespread youth community. In such projects, it is not enough to design in collaboration with a few selected individuals; one must also strive to understand the community at a deeper level and incorporate its values and practices into the design solution.We report on our process of designing with, and for, an identified youth group: the Parkour and Freerunning community. We show how the successful design relied not only on employing methods of … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
7
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 10 publications
(5 citation statements)
references
References 12 publications
0
5
0
Order By: Relevance
“…• Toxic masculinity, also not defined or sourced but used in several papers [25,112,142,146,168]. • Normative masculinity, referring to adherence to a given society's expectations for men and masculinities, described as "being assertive, demonstrating bravery through risk-taking, upholding heterosexuality and rejecting femininity, and establishing dominance through aggression" ... "appreciating and practicising sports" [168,211], with references to Mahalik et al [127] and Pascoe and Bridges [152]. • Alternative masculinities, a pluralistic concept where "men are able to express their emotions, reject violence, and champion fighting all forms of oppression of women and other men" ... a "'softer' form of masculinity" [168,211], referencing Pascoe and Bridges [152].…”
Section: General Types Of Masculinitiesmentioning
confidence: 99%
See 1 more Smart Citation
“…• Toxic masculinity, also not defined or sourced but used in several papers [25,112,142,146,168]. • Normative masculinity, referring to adherence to a given society's expectations for men and masculinities, described as "being assertive, demonstrating bravery through risk-taking, upholding heterosexuality and rejecting femininity, and establishing dominance through aggression" ... "appreciating and practicising sports" [168,211], with references to Mahalik et al [127] and Pascoe and Bridges [152]. • Alternative masculinities, a pluralistic concept where "men are able to express their emotions, reject violence, and champion fighting all forms of oppression of women and other men" ... a "'softer' form of masculinity" [168,211], referencing Pascoe and Bridges [152].…”
Section: General Types Of Masculinitiesmentioning
confidence: 99%
“…• Normative masculinity, referring to adherence to a given society's expectations for men and masculinities, described as "being assertive, demonstrating bravery through risk-taking, upholding heterosexuality and rejecting femininity, and establishing dominance through aggression" ... "appreciating and practicising sports" [168,211], with references to Mahalik et al [127] and Pascoe and Bridges [152]. • Alternative masculinities, a pluralistic concept where "men are able to express their emotions, reject violence, and champion fighting all forms of oppression of women and other men" ... a "'softer' form of masculinity" [168,211], referencing Pascoe and Bridges [152]. • Rugged masculinity, described as "taming 'virgin' nature, the problems of habitation by indigenous peoples, and the issues of the supernatural associated with the encounter with wilderness" ... "'rugged individualism' culture in computing" [146,185], referencing Dourish [53], Ensmenger [57], Fox and Tang [65], and Salter and Blodgett [172].…”
Section: General Types Of Masculinitiesmentioning
confidence: 99%
“…Field size manipulations (environment) have found their way in Sports ITech applications (Altimira et al, 2016; The version of record is available at: http://dx.doi.org/10.1561/1100000087 Postma et al, 2019); virtual reality and augmented reality are being employed to present players with novel contexts (environment) (Kosmalla et al, 2017b;Baudisch et al, 2014); implements are introduced (environment) to allow novel training regimens (e.g. Fogtmann et al, 2011;Jensen et al, 2014a;Jensen et al, 2015b;Andres et al, 2018;Mueller and Muirhead, 2015;Nitta et al, 2015;Chi et al, 2004;Graaf et al, 2009); community learning and sharing of acrobatic moves and locations are supported for Parkour (task) (Waern et al, 2012); heart rate is being employed to shape behaviour (organism) (Ketcheson et al, 2015;Mueller and Walmink, 2013;Mueller et al, 2010b;Nenonen et al, 2007;Walmink et al, 2014;Stach et al, 2009); player capacities and action possibilities are modified within interactive games Graf et al, 2019) and player intentions (organism) are being influenced through steering techniques like enticement (Delden et al, 2017); see also Section 3.3.2. Finally, interaction technology is also easily implemented to explicitly influence task goals (Fogtmann et al, 2011;Kajastila et al, 2016;Kajastila and Hämäläinen, 2014) (task).…”
Section: Rulesmentioning
confidence: 99%
“…A portion of the HCI literature expands the discussion to nondigital physical play [12,26], or physical exercise with relatively subtle technological augmentation, such as electrically assisted bicycling [3] or designing services for communities such as traceurs [51]. In this vein, we also augment the exercise experience with technology, focusing on the pre-exercise phase of deciding what to practice and where.…”
Section: Hci Of Physical Exercise and Playmentioning
confidence: 99%