2006
DOI: 10.1111/j.1083-6101.1997.tb00072.x
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At the Heart of It All: The Concept of Presence

Abstract: A number of emerging technologies including virtual reality, simulation rides, video conferencing, home theater, and high definition television are designed to provide media users with an illusion that a mediated experience is not mediated, a perception defined here as presence. Traditional media such as the telephone, radio, television, film, and many others offer a lesser degree of presence as well. This article examines the key concept of presence. It begins by noting practical and theoretical reasons for s… Show more

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Cited by 2,269 publications
(1,939 citation statements)
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References 89 publications
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“…The users also seemed to prefer the more expressive face to a relatively impassive one (see also Sproull et al, 1996, for related results). These studies suggest that the computer can exhibit "presence" in the second of the two broad senses distinguished by Lombard and Ditton (1997). It is not clear that the results of these studies apply to survey interfaces.…”
Section: A Variety Of New Technologies Attempt To Create An Illusionmentioning
confidence: 89%
“…The users also seemed to prefer the more expressive face to a relatively impassive one (see also Sproull et al, 1996, for related results). These studies suggest that the computer can exhibit "presence" in the second of the two broad senses distinguished by Lombard and Ditton (1997). It is not clear that the results of these studies apply to survey interfaces.…”
Section: A Variety Of New Technologies Attempt To Create An Illusionmentioning
confidence: 89%
“…Presence should be distinguished from immersion and considered more correctly as "a 'response' to a system of a certain level of immersion" (Slater, 2003). Compared to Lombard and Ditton's (1997) original conception of presence as the "perceptual illusion of non-mediation" or to the previous definition "suspension of disbelief" proposed by Slater and Usoh (1993), this distinction between immersion and presence disuntangle the concept of presence as an experience from the technological and artificial substrates that are used to generate it.…”
Section: Self-consciousnessmentioning
confidence: 88%
“…To achieve this, VR technologies have been classically conceived within a cybernetic approach, placing the human subject at the core of a feedback control loop where multi-media technologies substitute all interaction with the external world. Pioneers of VR began to describe this 'presence' as the "illusion of non-mediation" (Lombard & Ditton, 1997) or the "suspension of disbelief" (Slater & Usoh, 1993), which occurs when the subject reports a transfer of presence from reality to the immersive virtual environment. This is directly linked to the mechanisms by which our experience of being a self in the world, termed bodily self-consciousness, is constructed using multisensory information.…”
Section: Introductionmentioning
confidence: 99%
“…It provides the feeling of "being there," in other words of "presence" defined as the perceptual illusion of nonmediation. 12 Most of us have experienced vection in real life contexts, perhaps when suddenly realizing that it's not the train that we are in that is departing, but the one on the next track. Another instance would be while we are stopped at a traffic light.…”
Section: The Relationship Of Vision To Kinesthesiamentioning
confidence: 99%