Handbook of Digital Games 2014
DOI: 10.1002/9781118796443.ch14
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At the Core of Player Experience: Continuation Desire in Digital Games

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Cited by 28 publications
(37 citation statements)
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“…Beyond the technology used, the variety of games and materials in the program came to the fore as a powerful factor in ensuring the integrity of the program. Studies on this topic indicate that various physical activities and games for school-age children also diversify targets and enable children to become more active (Lindqvist, Castelli, Hallberg, and Rutberg, 2018;Prichard, 2012;Schoenau-Fog, 2011).…”
Section: Discussion Conclusion and Recommendationsmentioning
confidence: 99%
“…Beyond the technology used, the variety of games and materials in the program came to the fore as a powerful factor in ensuring the integrity of the program. Studies on this topic indicate that various physical activities and games for school-age children also diversify targets and enable children to become more active (Lindqvist, Castelli, Hallberg, and Rutberg, 2018;Prichard, 2012;Schoenau-Fog, 2011).…”
Section: Discussion Conclusion and Recommendationsmentioning
confidence: 99%
“…This investment makes people want to keep playing […]’. Indeed, the ability of the SG to arouse the player's emotions – and more particularly, positive emotions such as enjoyment excitement, curiosity, anticipation, surprise or satisfaction (Schoenau‐Fog, ) – has an influence on the user's game experience and multiplies the chances that the SG is played longer.…”
Section: Discussionmentioning
confidence: 99%
“…Some authors used the term to refer to pre-game incentives that make a potential player play. Others, however, use motivation to refer to elements that keep players playing during a game, which is sometimes also referred to as engagement [38,39]. This distinction is seldom made explicit, and we therefore also use the term motivation to refer to both types of activations interchangeably in this work.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Many players of location-based games are classified as so-called explorers [74]. The majority of players, therefore, perceive the exploration of a geographical space as a rewarding, motivating element of location-based games with high intrinsic value [1,31,32,38,75,76]. In particular, the combination with high degrees of autonomy, as outlined above, is able to increase the motivational potential of extensive territorial exploration [60,63].…”
Section: Geographic Motivational Factorsmentioning
confidence: 99%