DOI: 10.1007/978-3-540-74407-8_27
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Asynchronous Games: Innocence Without Alternation

Abstract: The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to nonalternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammat… Show more

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Cited by 54 publications
(63 citation statements)
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“…For instance, the games in [1], [8] only allow deterministic strategies-the reason why they are not determined, cf. [4]; Games in logic and formal verification such as those in [2], [3] are not determined with respect to pure strategies.…”
Section: Introductionmentioning
confidence: 99%
“…For instance, the games in [1], [8] only allow deterministic strategies-the reason why they are not determined, cf. [4]; Games in logic and formal verification such as those in [2], [3] are not determined with respect to pure strategies.…”
Section: Introductionmentioning
confidence: 99%
“…Via Lemma 6, deterministic strategies in a game correspond to certain subfamilies of configurations of the game. A characterisation of those subfamilies which correspond to deterministic strategies [11] shows them to coincide with the receptive ingenuous strategies of Mimram and Melliès [10]. Via the presentation of deterministic strategies as families DGames is equivalent to an order-enriched category.…”
Section: F the Subcategory Of Deterministic Strategiesmentioning
confidence: 94%
“…Note that some of the previous approaches to concurrent games [1], [10] were restricted to deterministic strategies, hence by the example above could not enjoy determinacy. In our setting, the ability to handle nondeterminism permits a determinacy result.…”
Section: On Determined Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Using a similar approach, Laird gave a game semantics for Idealized CSP [Lai01b] and later to the asynchronous π-calculus [Lai05b]. Finally, Melliès and Mimram combined the two approaches (interleaved and non-interleaved) in their work on asynchronous games [MM07]. Melliès later demonstrated how the simply typed lambda calculus can be modelled in this setting [Mel06].…”
Section: Concurrency In Game Semanticsmentioning
confidence: 99%