2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00186
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Asymmetric Interaction between HMD Wearers and Spectators with a Large Display

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Cited by 6 publications
(6 citation statements)
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“…Additionally, these spatio-temporal references were integrated in a rather seamless manner, allowing for the automatic transmission of information as the users naturally interacted with their interfaces. As opposed to introducing additional dedicated actions in regard to what information to share and when, such as used by Welsford-Ackroyd et al (2020), Reski et al (2020b), andPeter et al (2018), and based on our observations, this seemed to have allowed the collaborators to naturally interact with each other, seamlessly picking up and referring to their partner's context without noticeable action delays, i.e., without the need to wait for a specific collaborative signal.…”
Section: Usabilitymentioning
confidence: 95%
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“…Additionally, these spatio-temporal references were integrated in a rather seamless manner, allowing for the automatic transmission of information as the users naturally interacted with their interfaces. As opposed to introducing additional dedicated actions in regard to what information to share and when, such as used by Welsford-Ackroyd et al (2020), Reski et al (2020b), andPeter et al (2018), and based on our observations, this seemed to have allowed the collaborators to naturally interact with each other, seamlessly picking up and referring to their partner's context without noticeable action delays, i.e., without the need to wait for a specific collaborative signal.…”
Section: Usabilitymentioning
confidence: 95%
“…Similarly, Welsford-Ackroyd et al ( 2020) evaluated their proposed system design that allows a non-immersed user, typically in a role as an outside spectator, to actively collaborate with a VR user using a large scale immersive display. Camera control and pointing features were provided to the spectator, the later of which clearly facilitated the communication between the two collaborators in a task scenario where the VR user had to place objects at certain locations as indicated by the spectator (Welsford-Ackroyd et al, 2020). Their system shows similarities to the VR-Guide one by Peter et al (2018) in such that the nonimmersed user directs the immersed one to a point-of-interest through visual highlights in the VR environment.…”
Section: Asymmetric Virtual Realitymentioning
confidence: 99%
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“…To track the displays in the real world, we placed two Vive trackers on each lower corner of the displays using tripods, respectively [68]. We denoted the left corner tracker as L and right corner tracker as R (Figure 3.5).…”
Section: Camera Setupmentioning
confidence: 99%