2012
DOI: 10.2224/sbp.2012.40.5.855
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Associations Between Personality Traits and Experiential Gratification in an Online Gaming Context

Abstract: We explored how personality traits are associated with experiential gratification in an online gaming context by applying Pine and Gilmore's (1998) experience economy framework. Results of a confirmatory factor analysis validated the hypothesis that the experience economy framework would be a reliable and valid construct in measuring online gamers' sense of experiential gratification. Furthermore, a regression analysis substantiated the influence of personality traits on the experiential gratification of onli… Show more

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Cited by 8 publications
(6 citation statements)
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“…Because they should find narcissistic gratification in gaming, they invest in it a great deal, and spend more time playing. Our results were generally in line with early studies of the relationship between Narcissism and online game addiction (Kim et al, 2008;Lee, 2012), andreflect Stopfer et al's (2015) conclusion that narcissists prefer playing action games and acting alone or as team leaders.…”
Section: Adaptive or Maladaptive Outcomes Of Video Gaming: Different ...supporting
confidence: 92%
See 1 more Smart Citation
“…Because they should find narcissistic gratification in gaming, they invest in it a great deal, and spend more time playing. Our results were generally in line with early studies of the relationship between Narcissism and online game addiction (Kim et al, 2008;Lee, 2012), andreflect Stopfer et al's (2015) conclusion that narcissists prefer playing action games and acting alone or as team leaders.…”
Section: Adaptive or Maladaptive Outcomes Of Video Gaming: Different ...supporting
confidence: 92%
“…According to this recent scientific research, the narcissistic personality trait is an important factor for understanding the online game addiction process. When Kim et al (2008) considered power gain and status in video gaming, they underlined the possibility that narcissistic personality traits could drive players to seek an admiring audience or other narcissistic gratification (Park & Lee, 2012). In their study, a narcissistic personality trait was positively correlated with the online game addiction score.…”
Section: Narcissistic Traits and Video Game Usementioning
confidence: 99%
“…The TIPI has been validated in the USA (Jonason et al , 2011) and as an internationally acceptable instrument with a German adaptation (Muck et al , 2007a, 2007b) and in a Spanish setting (Romero et al , 2012). The TIPI has been utilized in a variety of situations (Griffith et al , 2017; Celik et al , 2016; Park and Lee, 2012). The TIPI was selected for use in this current study as a short, validated instrument.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The students' autonomy, competence, and relatedness satisfaction were borrowed from Gilal et al, (2018;2020), originally was in Chen et al, (2015). In a similar vein, the service experience was measured with a dimensional scale used by (Vesci et al, 2020;Park and Lee, 2012).…”
Section: Sampling Proceduresmentioning
confidence: 99%