2020
DOI: 10.1038/s41467-020-17977-w
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Associations between aversive learning processes and transdiagnostic psychiatric symptoms in a general population sample

Abstract: Symptom expression in psychiatric conditions is often linked to altered threat perception, however how computational mechanisms that support aversive learning relate to specific psychiatric symptoms remains undetermined. We answer this question using an online game-based aversive learning task together with measures of common psychiatric symptoms in 400 subjects. We show that physiological symptoms of anxiety and a transdiagnostic compulsivity-related factor are associated with enhanced safety learning, as mea… Show more

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Cited by 67 publications
(83 citation statements)
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“…In addition, the US-validation and memory tasks confirmed that participants paid adequate attention to the US and perceived them according to their normative ratings. This is well in line with studies demonstrating that cognitive and affective processes can be validly studied with minimal costs using smartphone- or web-based paradigms 26 , 27 , 56 , 57 .…”
Section: Discussionsupporting
confidence: 87%
“…In addition, the US-validation and memory tasks confirmed that participants paid adequate attention to the US and perceived them according to their normative ratings. This is well in line with studies demonstrating that cognitive and affective processes can be validly studied with minimal costs using smartphone- or web-based paradigms 26 , 27 , 56 , 57 .…”
Section: Discussionsupporting
confidence: 87%
“…It is also important to stress that, in order to facilitate remote administration, the 'aversive' outcome used in this task is highly unlikely to evoke 'fear' in the same way as stimuli used in previous work (e.g., painful electric shock). Although previous experimental tasks have successfully used monetary or game points loss in place of more primary aversive outcomes to discover differences in learning related to self-reported anxiety and PTSD symptoms (e.g., Norbury et al, 2018;Brown et al, 2018;Wise & Dolan, 2020), more evidence is needed that the outcome employed here is engaging the kind of cognitive processes relevant to processing of traumatic experience. Future studies using this framework will therefore explicitly probe aversiveness of the loss outcome to study participants, and further, attempt to increase emotional engagement with the task by using more immersive graphics and taking a more gamified approach to task presentation (see Nord et al, 2017;Wise & Dolan, 2020, for successful examples of this approach).…”
Section: Discussionmentioning
confidence: 99%
“…Although previous experimental tasks have successfully used monetary or game points loss in place of more primary aversive outcomes to discover differences in learning related to self-reported anxiety and PTSD symptoms (e.g., Norbury et al, 2018;Brown et al, 2018;Wise & Dolan, 2020), more evidence is needed that the outcome employed here is engaging the kind of cognitive processes relevant to processing of traumatic experience. Future studies using this framework will therefore explicitly probe aversiveness of the loss outcome to study participants, and further, attempt to increase emotional engagement with the task by using more immersive graphics and taking a more gamified approach to task presentation (see Nord et al, 2017;Wise & Dolan, 2020, for successful examples of this approach). Another important difference between the data presented here and that from some previous investigations is that there was no significant temporal delay between the two extinction training sessions, such that we are unlikely to be probing 'recall' of associations from longer-term memory.…”
Section: Discussionmentioning
confidence: 99%
“…It is also important to stress that, in order to facilitate remote administration, the 'aversive' outcome used in this task is highly unlikely to evoke 'fear' in the same way as stimuli used in previous work (e.g., painful electric shock). Although previous experimental tasks have successfully used monetary or game points loss in place of more primary aversive outcomes to discover differences in learning related to self-reported anxiety (e.g., Norbury et al, 2018;Wise & Dolan, 2020), more evidence is needed that the outcome employed here is engaging the kind of cognitive processes relevant to learning and extinction related to traumatic experience. Future studies using this framework will therefore attempt to increase emotional engagement with the task, by using more immersive graphics and overall taking a more gamified approach to task presentation and will also explicitly probe aversiveness of the loss outcome to study participants (see Nord et al, 2017;Wise & Dolan, 2020, for a successful examples of this strategy).…”
Section: Discussionmentioning
confidence: 99%