“…The principled study of digital game performance is in its infancy (Huang et al, 2017 ; Campbell et al, 2018 ; Listman et al, 2021 ), even though video games have been popular for decades (Gee, 2003 ; Kent, 2010 ; Egenfeldt-Nielsen et al, 2013 ; Ivory, 2015 ; Wolf, 2015 ). Performance in first-person shooter (FPS) video games relies on acquired perceptual and motor skills (Green and Bavelier, 2003 ) and evidence suggests that playing these games enhances visuomotor and cognitive skills (Green and Bavelier, 2008 ; Bavelier et al, 2012 ) in a variety of visual and cognitive tasks (Green and Bavelier, 2003 , 2007 ; Dye et al, 2009 ; Colzato et al, 2013 ) in children and adolescents (Funk and Buchman, 1996 ; Adachi and Willoughby, 2013a , b , c ; Chaarani et al, 2022 ) as well as adults (Green and Bavelier, 2006 , 2007 ; Kowal et al, 2018 ). There is, consequently, much interest in research on this topic, including the potential applications in digital therapeutics (Hong et al, 2021 ), but there is a paucity of studies on gaming performance, itself.…”