2022
DOI: 10.1001/jamanetworkopen.2022.35721
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Association of Video Gaming With Cognitive Performance Among Children

Abstract: ImportanceAlthough most research has linked video gaming to subsequent increases in aggressive behavior in children after accounting for prior aggression, findings have been divided with respect to video gaming’s association with cognitive skills.ObjectiveTo examine the association between video gaming and cognition in children using data from the Adolescent Brain Cognitive Development (ABCD) study.Design, Setting, and ParticipantsIn this case-control study, cognitive performance and blood oxygen level–depende… Show more

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Cited by 42 publications
(58 citation statements)
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“…The principled study of digital game performance is in its infancy (Huang et al, 2017 ; Campbell et al, 2018 ; Listman et al, 2021 ), even though video games have been popular for decades (Gee, 2003 ; Kent, 2010 ; Egenfeldt-Nielsen et al, 2013 ; Ivory, 2015 ; Wolf, 2015 ). Performance in first-person shooter (FPS) video games relies on acquired perceptual and motor skills (Green and Bavelier, 2003 ) and evidence suggests that playing these games enhances visuomotor and cognitive skills (Green and Bavelier, 2008 ; Bavelier et al, 2012 ) in a variety of visual and cognitive tasks (Green and Bavelier, 2003 , 2007 ; Dye et al, 2009 ; Colzato et al, 2013 ) in children and adolescents (Funk and Buchman, 1996 ; Adachi and Willoughby, 2013a , b , c ; Chaarani et al, 2022 ) as well as adults (Green and Bavelier, 2006 , 2007 ; Kowal et al, 2018 ). There is, consequently, much interest in research on this topic, including the potential applications in digital therapeutics (Hong et al, 2021 ), but there is a paucity of studies on gaming performance, itself.…”
Section: Introductionmentioning
confidence: 99%
“…The principled study of digital game performance is in its infancy (Huang et al, 2017 ; Campbell et al, 2018 ; Listman et al, 2021 ), even though video games have been popular for decades (Gee, 2003 ; Kent, 2010 ; Egenfeldt-Nielsen et al, 2013 ; Ivory, 2015 ; Wolf, 2015 ). Performance in first-person shooter (FPS) video games relies on acquired perceptual and motor skills (Green and Bavelier, 2003 ) and evidence suggests that playing these games enhances visuomotor and cognitive skills (Green and Bavelier, 2008 ; Bavelier et al, 2012 ) in a variety of visual and cognitive tasks (Green and Bavelier, 2003 , 2007 ; Dye et al, 2009 ; Colzato et al, 2013 ) in children and adolescents (Funk and Buchman, 1996 ; Adachi and Willoughby, 2013a , b , c ; Chaarani et al, 2022 ) as well as adults (Green and Bavelier, 2006 , 2007 ; Kowal et al, 2018 ). There is, consequently, much interest in research on this topic, including the potential applications in digital therapeutics (Hong et al, 2021 ), but there is a paucity of studies on gaming performance, itself.…”
Section: Introductionmentioning
confidence: 99%
“…For example, previous studies in infants and toddlers suggest that very young children (4 mo−5 yrs) display negative relationships between screentime and behavioral inhibition (McHarg et al, 2020a,b). Conversely, a recent study in school-aged children (9-10 yrs) used a stop signal task (another measure of inhibitory control) to reveal a positive relationship between screentime and behavioral inhibition (Chaarani et al, 2022). In this study, children who played video games for a substantial amount of time (21+ h/week) exhibited slightly faster responses (∼8 ms) compared to peers who did not play video games (0 h/week), suggesting that high levels of video-game-related screentime may enhance specific aspects of cognition, such as speed of inhibitory control/response times (Manzi et al, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…In conclusion, through their analysis of an fMRI data set from large ABCD cohort, Chaarani and colleagues 1 have contributed yet another piece to the puzzle regarding the influence of video gaming on cognitive function and health. Their results suggest a possible benefit to video gaming in the realm of working memory and executive response inhibition.…”
Section: Openmentioning
confidence: 99%
“…To clarify the impact of video games on personal and societal health, neuroscientists have researched the effects of video gaming on the human brain, an effort that has included many functional magnetic resonance imaging (fMRI) studies. As part of this widening investigation, Chaarani and colleagues studied the neurocognitive ramifications of playing video games by analyzing publicly available fMRI data from the National Institutes of Health–sponsored Adolescent Brain Cognitive Development (ABCD) study cohort. In their analysis, published in this issue of JAMA Network Open , the authors discovered that 9- and 10-year-old children who played at least 21 hours of video games per week demonstrated higher levels of performance on fMRI emotional working memory (n = 679) and response inhibition tasks (n = 800) compared with a group of similarly aged control individuals who did not routinely play video games.…”
mentioning
confidence: 99%
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