2015
DOI: 10.1016/j.jocd.2015.02.007
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Association Between Duration of Playing Video Games and Bone Mineral Density in Chinese Adolescents

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Cited by 10 publications
(6 citation statements)
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“…Sedentary behavior spent in front of screens has been reported to increase the risk of obesity, high-density lipoprotein dysfunction, and high blood pressure, which are also major risk factors for cardiovascular morbidity [13-15]. Adolescent boys who spend a great deal of time playing video games have been found to have lower bone mineral densities than average [16,17]. Sedentary behavior spent in front of screens is a primary contributor to decreasing physical activity among youths [18-20].…”
Section: Introductionmentioning
confidence: 99%
“…Sedentary behavior spent in front of screens has been reported to increase the risk of obesity, high-density lipoprotein dysfunction, and high blood pressure, which are also major risk factors for cardiovascular morbidity [13-15]. Adolescent boys who spend a great deal of time playing video games have been found to have lower bone mineral densities than average [16,17]. Sedentary behavior spent in front of screens is a primary contributor to decreasing physical activity among youths [18-20].…”
Section: Introductionmentioning
confidence: 99%
“…The authors found that high levels of sedentary behaviour resulted in significantly lower whole-body bone mineral density compared to groups with low levels of sedentariness [ 13 ]. Shao et al [ 36 ] in a study about determinants of BMD in Chinese adolescents, demonstrated an inverse relationship between longer sit time for playing video games and BMD from different body regions. The authors noted the possible mechanisms, and found that the shorter the time spent in passive, sedentary positions, the more time remains for PA [ 36 ].…”
Section: Discussionmentioning
confidence: 99%
“…Shao et al [ 36 ] in a study about determinants of BMD in Chinese adolescents, demonstrated an inverse relationship between longer sit time for playing video games and BMD from different body regions. The authors noted the possible mechanisms, and found that the shorter the time spent in passive, sedentary positions, the more time remains for PA [ 36 ]. Our results confirm those of other studies, that sedentary behavior and especially long time spent in sedentary positions can influence the reduction of BMD in various skeletal locations in children and adolescents.…”
Section: Discussionmentioning
confidence: 99%
“…Similar to our findings, Shao et al . [ 27 ] in a study of Chinese adolescents, found an inverse relationship between longer time playing video games and BMD from different body regions, such as the legs. One of the possible mechanisms to explain these results is that the shorter the time involved in playing video games, the more time available for physical activity, since these types of behavior have been negatively related in both overall activity and moderate-to-vigorous physical activity [ 28 ].…”
Section: Discussionmentioning
confidence: 99%
“…This finding is opposed to observed by Shao et al . [ 27 ] in Chinese adolescents, where the duration of playing videogames was negatively related to spine BMD, as well as lower legs, trunk, pelvic, and total BMD. One of the possible hypotheses for these findings is that in order to play video games children and adolescents have to spend considerable time sitting, but with the spine erect, thus working the back muscles in an isometric form, providing a mechanical load by isometric muscle contraction in this region for prolonged time of the which could contribute to increases in spine BMD, given the close relationship between muscle mass and BMD [ 32 ].…”
Section: Discussionmentioning
confidence: 99%