2005
DOI: 10.1016/j.ins.2004.04.010
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Associating domain-dependent knowledge and Monte Carlo approaches within a Go program

Abstract: This paper underlines the association of two computer go approaches, a domain-dependent knowledge approach and Monte Carlo. First, the strengthes and weaknesses of the two existing approaches are related. Then, the association is described in two steps. A first step consists in using domain-dependent knowledge within the random games enabling the program to compute evaluations that are more significant than before. A second step simply lies in pre-processing the Monte Carlo process with a knowledge-based move … Show more

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Cited by 47 publications
(46 citation statements)
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References 12 publications
(18 reference statements)
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“…Using some simple 3 × 3 patterns inspired by Indigo [11] (similar patterns can also be found in [12]), our random simulation is likely to have more meaningful sequences in random simulations than before, which has improved significantly the level of MoGo. Essentially, we use patterns to create meaningful sequences in simulations by finding local answers.…”
Section: B Improving Simulation With Domain-dependent Knowledgementioning
confidence: 99%
“…Using some simple 3 × 3 patterns inspired by Indigo [11] (similar patterns can also be found in [12]), our random simulation is likely to have more meaningful sequences in random simulations than before, which has improved significantly the level of MoGo. Essentially, we use patterns to create meaningful sequences in simulations by finding local answers.…”
Section: B Improving Simulation With Domain-dependent Knowledgementioning
confidence: 99%
“…However, if Black plays well, C and F never get connected, and the value of the threat is much lower. A possible solution to the problem of the overevaluation of threats could be to make the program play better during the Monte-Carlo games [Bouzy 2005]. …”
Section: Resultsmentioning
confidence: 99%
“…In that sense, designing and calibrating a MC engine remains an open challenge: one has to intensively experiment a modification in order to validate it. Various shapes are defined in [2,13,12]. [13] uses patterns and expertise as explained in Algorithm 1.…”
Section: Improving Monte-carlo (Mc) Simulationsmentioning
confidence: 99%