Abstract:Summary
In computational contact mechanics problems, local searching requires calculation of the closest point projection of a contactor point onto a given target segment. It is generally supposed that the contact boundary is locally described by a convex region. However, because this assumption is not valid for a general curved segment of a three‐dimensional quadratic serendipity element, an iterative numerical procedure may not converge to the nearest local minimum. To this end, several unconstrained optimiz… Show more
“…For the determination of the contact interface γ c in the current configuration, the distance function d(x e , x g ) is introduced as d(x e , x g ) := x e − x g (ξ, η) , (8) which describes the distance between a fixed point x e of the elastic body on γ c and an arbitrary point x g (ξ, η) on the ground surface. Among all arbitrary points, denote xg = x g ( ξ, η) that minimises d as the projection of x e , the determination of which usually entails the Closest Point Projection (CPP) method [34,35]. In this method, the solution can be found by solving the following equations…”
Dynamical contact problem with friction is of continuous concern and have been investigated over the years. The effective and accurate description of the development of the friction force is the key to this problem. However, the stick–slip phenomenon, as typical dynamical behaviour, has rarely been considered when developing contact algorithms for frictional contact problems of elastic bodies. The conventionally used Coulomb’s model, with differentiating the static and kinetic coefficient of friction, can lead to inaccurate results due to errors generated when switch between the stick or slip states. In this work, a three-dimensional mortar-based frictional contact algorithm is proposed in an explicit scheme. The proposed algorithm incorporates the LuGre model to account for dynamical frictional behaviours such as stick–slip. The effectiveness and accuracy of the proposed algorithm are validated through several simplified two-dimensional cases. The sticking time ratio and the evolution of the global coefficient of friction with time of a three-dimensional contact problem with a randomly rough contact interface are investigated as an application.
“…For the determination of the contact interface γ c in the current configuration, the distance function d(x e , x g ) is introduced as d(x e , x g ) := x e − x g (ξ, η) , (8) which describes the distance between a fixed point x e of the elastic body on γ c and an arbitrary point x g (ξ, η) on the ground surface. Among all arbitrary points, denote xg = x g ( ξ, η) that minimises d as the projection of x e , the determination of which usually entails the Closest Point Projection (CPP) method [34,35]. In this method, the solution can be found by solving the following equations…”
Dynamical contact problem with friction is of continuous concern and have been investigated over the years. The effective and accurate description of the development of the friction force is the key to this problem. However, the stick–slip phenomenon, as typical dynamical behaviour, has rarely been considered when developing contact algorithms for frictional contact problems of elastic bodies. The conventionally used Coulomb’s model, with differentiating the static and kinetic coefficient of friction, can lead to inaccurate results due to errors generated when switch between the stick or slip states. In this work, a three-dimensional mortar-based frictional contact algorithm is proposed in an explicit scheme. The proposed algorithm incorporates the LuGre model to account for dynamical frictional behaviours such as stick–slip. The effectiveness and accuracy of the proposed algorithm are validated through several simplified two-dimensional cases. The sticking time ratio and the evolution of the global coefficient of friction with time of a three-dimensional contact problem with a randomly rough contact interface are investigated as an application.
“…The numerical results obtained by the 3D solver with the bi-penalty contact method have been used for validation. Details about the bi-penalty method and the solver itself can be found in [15,19,20,21].…”
The problem of the linear elastodynamics including domain decomposition via localized Lagrange multipliers method is solved using finite element method and direct time integration. The time integration of the subdomains is performed separately with different time steps with arbitrary ratio. The asynchronous integrator scheme is generalized for multiple subdomain problem with any number of constraints between them. The exact continuity of the displacement, velocity, and acceleration fields at the interface is satisfied. The proposed method is applied to the rectangular step pulse propagation problem considering the linearly varying Young modulus in space as well as the bi-material interface problem. To prove the robustness and the accuracy, the comparison with analytical solution and conventional codes output is provided.
1947COMPDYN 2023 9 th ECCOMAS Thematic Conference on Computational Methods in Structural Dynamics and Earthquake Engineering M. Papadrakakis, M. Fragiadakis (eds.
“…Because of its local convergence nature, the initial values of the parameter coordinates, ξ 1 c and ξ 2 c , need to be estimated by a robust method. Because only the squared distance function s d = ∥d − x (ξ 1 c , ξ 2 c )∥ 2 is needed, rather than its derivatives [40,41], the simplex method is considered to be a robust optimization method, and thus is employed for the initial value estimation of the Brent iteration. Refer to [24] for more detail on how to solve Eqs.…”
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