IEEE International Conference on Systems, Man and Cybernetics
DOI: 10.1109/icsmc.2002.1175734
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Assessing users mental models in designing complex systems

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Cited by 14 publications
(8 citation statements)
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“…When playing, players used two very different mental models (Puerta-Melguizo, Chisalita, & Van der Veer, 2002). Firstly, they were deciphering the Mind Module, drawing upon their own knowledge of how emotions, moods and personality work, and using that knowledge when both creating Manifestations, and in tactical game play.…”
Section: Discussion: Intentionality and Meaningmentioning
confidence: 99%
“…When playing, players used two very different mental models (Puerta-Melguizo, Chisalita, & Van der Veer, 2002). Firstly, they were deciphering the Mind Module, drawing upon their own knowledge of how emotions, moods and personality work, and using that knowledge when both creating Manifestations, and in tactical game play.…”
Section: Discussion: Intentionality and Meaningmentioning
confidence: 99%
“…Techniques used here may be derived from Ethnography or Anthropology, like the use of cultural probes and the application of hermeneutics [9], [10]. • The audience of the visuals, the customers of the client of design brings their own context and culture.…”
Section: Holistic Visual Design Teachingmentioning
confidence: 99%
“…In a teach-back survey [28], most of the 50 bioinformaticians with workflow experience we interviewed found the idea of an ad-hoc WfMSs appealing [29].…”
Section: (C) Enactment Of Parts and Individual Tasksmentioning
confidence: 99%