2017
DOI: 10.1016/j.crad.2017.03.019
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Assessing the effects of manual dexterity and playing computer games on catheter–wire manipulation for inexperienced operators

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Cited by 3 publications
(6 citation statements)
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“…The Mental Rotations Test was found to correlate with the endovascular fluoroscopy task times, suggesting that visuospatial skills are important for this task. A previous study reported significant associations between student videogame experience and manual dexterity, and their ability to complete a simulated renal artery cannulation task . A second study found correlations between standard visuospatial tests (Card Rotations, Paper Folding, and Perspective Taking) and performance with virtual angled laparoscopy .…”
Section: Discussionmentioning
confidence: 93%
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“…The Mental Rotations Test was found to correlate with the endovascular fluoroscopy task times, suggesting that visuospatial skills are important for this task. A previous study reported significant associations between student videogame experience and manual dexterity, and their ability to complete a simulated renal artery cannulation task . A second study found correlations between standard visuospatial tests (Card Rotations, Paper Folding, and Perspective Taking) and performance with virtual angled laparoscopy .…”
Section: Discussionmentioning
confidence: 93%
“…A previous study reported significant associations between student videogame experience and manual dexterity, and their ability to complete a simulated renal artery cannulation task. 4 A second study found correlations between standard visuospatial tests (Card Rotations, Paper Folding, and Perspective Taking) and performance with virtual angled laparoscopy. 34 Taken with our study, this would suggest that visuospatial ability is important when veterinary students are learning new tasks where they direct instruments in a three-dimensional environment by watching a two-dimensional video screen.…”
Section: Discussionmentioning
confidence: 97%
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“…Video game skill was subsequently evaluated by performance on 3 VGs. Games were selected to examine interactions that may parallel aspects of practicing IR, validation in previous investigations, 5,26 and by having a single measurable variable representative of performance-either time to completion or number of targets hit.…”
Section: Part 2: Video Game Skillmentioning
confidence: 99%