2021
DOI: 10.1002/ase.2113
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Assessing the difference in learning gain between a mixed reality application and drawing screencasts in neuroanatomy

Abstract: Augmented, mixed and virtual reality applications and content have surged into the higher education arena, thereby allowing institutions to engage in research and development projects to better understand their efficacy within curricula. However, despite the increasing interest, there remains a lack of robust empirical evidence to justify the mainstream acceptance of this approach as an effective and efficient learning tool. In this study, the impact of a mixed reality application focused on long spinal cord s… Show more

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Cited by 22 publications
(33 citation statements)
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References 36 publications
(59 reference statements)
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“…Despite the diversification of virtual simulators/platforms/systems used in undergraduate medical education, we found that 48 (52%) studies ( 18 , 22 , 23 , 27 31 , 33 35 , 37 39 , 42 , 44 48 , 50 , 52 , 54 , 57 67 , 71 , 72 , 75 , 78 , 81 84 , 93 , 96 , 99 , 101 , 103 , 105 ) reported the immersive VR application, which is characterized by the use of VR equipment consisting of head-mounted displays (headsets or goggles) and/or hand controllers. This finding suggested that VR might be a typical and popular representative of modern VS technology used in medical education.…”
Section: Resultsmentioning
confidence: 85%
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“…Despite the diversification of virtual simulators/platforms/systems used in undergraduate medical education, we found that 48 (52%) studies ( 18 , 22 , 23 , 27 31 , 33 35 , 37 39 , 42 , 44 48 , 50 , 52 , 54 , 57 67 , 71 , 72 , 75 , 78 , 81 84 , 93 , 96 , 99 , 101 , 103 , 105 ) reported the immersive VR application, which is characterized by the use of VR equipment consisting of head-mounted displays (headsets or goggles) and/or hand controllers. This finding suggested that VR might be a typical and popular representative of modern VS technology used in medical education.…”
Section: Resultsmentioning
confidence: 85%
“…We found that, since 2020, there were 13 articles reporting the application of VS for teaching basic medical sciences, including anatomy ( 23 , 42 , 44 , 49 , 59 , 60 , 69 , 72 , 82 , 104 ), physiology ( 92 , 94 ) and pharmacology ( 19 ). Obviously, VS-enhanced anatomy training is a focused program as a powerful supplement in conventional anatomy teaching settings.…”
Section: Resultsmentioning
confidence: 99%
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“…NeuroSuitUp could provide a valuable complementary platform for training in immersive rehabilitation methods to promote dormant neural plasticity. While motor control and assistance are the main focus of the platform, the used biosignals are able to track affect states of users in real time, assessing emotional impact [ 44 ], learning gain [ 45 ], as well as engagement and motivation to provide rehabilitation experience tailored real-time to user’s interest, attention, and effort.…”
Section: Discussionmentioning
confidence: 99%