2019 International Conference on 3D Immersion (IC3D) 2019
DOI: 10.1109/ic3d48390.2019.8975994
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Assessing Spatial and Temporal Reliability of the Vive System as a Tool for Naturalistic Behavioural Research

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Cited by 20 publications
(21 citation statements)
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“…According to previous research, this system provides a robust tracking of head and hand motion with a 360° coverage, provided tracking loss is prevented (14). Tests of Verdelet et al (15) demonstrated a submillimeter precision (0.237 mm) and an accuracy of 8.7 mm for static and 8.5 mm for dynamic objects. While the system can update the user's pose (position and orientation) at a higher rate (up to 1000 Hz for the HMD and 250 Hz the controllers), in this study the sampling rate for both HMD and controller was limited by the HMD's refresh rate of 90 Hz.…”
Section: Methodsmentioning
confidence: 99%
“…According to previous research, this system provides a robust tracking of head and hand motion with a 360° coverage, provided tracking loss is prevented (14). Tests of Verdelet et al (15) demonstrated a submillimeter precision (0.237 mm) and an accuracy of 8.7 mm for static and 8.5 mm for dynamic objects. While the system can update the user's pose (position and orientation) at a higher rate (up to 1000 Hz for the HMD and 250 Hz the controllers), in this study the sampling rate for both HMD and controller was limited by the HMD's refresh rate of 90 Hz.…”
Section: Methodsmentioning
confidence: 99%
“…According to previous research (29), this tracking system provides a robust tracking of head and hand motion with a 360 coverage provided tracking loss is prevented. Tests of Verdelet et al (30) demonstrated a submillimeter precision (0.237 mm) and an accuracy of 8.7 mm for static and 8.5 mm for dynamic objects. Although the system can update the user's pose (position and orientation) at a higher rate (up to 1,000 Hz for the HMD and 250 Hz the controllers), in this study the sampling rate for both HMD and controllers was limited by the HMD's refresh rate of 90 Hz.…”
Section: Apparatus and Stimulimentioning
confidence: 98%
“…Unity's refresh rate of the physics engine was kept at the standard value of 30 Hz to maintain a good tradeoff between performance and computational cost. The HTC Vive headset was chosen because its tracking system is reliable, accurate, validated for scientific research (Le Chénéchal and Chatel-Goldman, 2018;Niehorster et al, 2017;Verdelet et al, 2019) and comes with default Unity 3D integration. The smartphone IMU was preferred over HTC Vive trackers to reduce the risk of tracking loss for whatever reason, which is a known performance issue for the Vive system (Niehorster et al, 2017;Verdelet et al, 2019).…”
Section: Physical Experimental Settingmentioning
confidence: 99%