2009
DOI: 10.1007/978-3-642-02574-7_17
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Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise

Abstract: Abstract. This paper presents the results of a usability evaluation of the NeuroSky's MindBuilder -EM (MB). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to their size and complexity. However, a new generation of consumeroriented BCI has appeared for the video game industry. The MB, a headset with a single electrode, is based on electro-encephalogram readings (EEG) capturing faint electrical signals generated by neural activity. The electri… Show more

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Cited by 136 publications
(88 citation statements)
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References 9 publications
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“…It is a low-cost, nonclinical and easy to use tool designed for leisure. This model was tested on first-year undergraduate students in the following years and the results indicated that there is a positive relation between measured and self-reported levels of attention [7] , [8].…”
Section: Diagnosismentioning
confidence: 99%
“…It is a low-cost, nonclinical and easy to use tool designed for leisure. This model was tested on first-year undergraduate students in the following years and the results indicated that there is a positive relation between measured and self-reported levels of attention [7] , [8].…”
Section: Diagnosismentioning
confidence: 99%
“…Mindset was marketed as a hobby or entertainment device, and largely overlooked for serious medical or scientific applications. Yet despite its simple specifications, the Mindset has proved effective as a SSVEPbased brain-computer interface [6], and been used to estimate stress in many studies [7], [8], [9]. It has been proven that a dry electrode has the ability to retrieve EEG power spectra extremely similar to the one acquired from a wet electrode [10], and has demonstrated potential as an interface.…”
Section: Estimating Subjective Assessmentsmentioning
confidence: 99%
“…This adaptability refers to the need of the device to be trained for new users. In this case it can be worn by different users producing different outputs [1].…”
Section: Statementioning
confidence: 99%
“…On the other hand, Brain-Computer Interface (BCI) technology is a rapidly growing field of research with various applications in modern computer games [1], prosthetics and control systems [2] through to medical diagnostics. Although research on BCI started during the 1970's only the last few years we have been able to introduce brain-computer interfacing to simple users mostly through serious games with commercial products.…”
Section: Introductionmentioning
confidence: 99%