2022
DOI: 10.3390/children9081114
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Assessing Higher-Order Visual Processing in Cerebral Visual Impairment Using Naturalistic Virtual-Reality-Based Visual Search Tasks

Abstract: Cerebral visual impairment (CVI) is a brain-based disorder associated with the maldevelopment of central visual pathways. Individuals with CVI often report difficulties with daily visual search tasks such as finding a favorite toy or familiar person in cluttered and crowded scenes. We developed two novel virtual reality (VR)-based visual search tasks combined with eye tracking to objectively assess higher order processing abilities in CVI. The first (virtual toybox) simulates a static object search, while the … Show more

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Cited by 14 publications
(12 citation statements)
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References 60 publications
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“…Successful fixation was defined as sustained gaze that remained within the outer contour of the target for a minimum time of 400 msec. Reaction time corresponded to the time needed to find the target on the screen and was defined as the first moment the participant’s gaze arrived within the outer contour of the target and remained fixated for at least 400 msec 40,41 . Gaze error was a continuous measure of a participant’s ability to locate and accurately fixate the target 40,41 .…”
Section: Methodsmentioning
confidence: 99%
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“…Successful fixation was defined as sustained gaze that remained within the outer contour of the target for a minimum time of 400 msec. Reaction time corresponded to the time needed to find the target on the screen and was defined as the first moment the participant’s gaze arrived within the outer contour of the target and remained fixated for at least 400 msec 40,41 . Gaze error was a continuous measure of a participant’s ability to locate and accurately fixate the target 40,41 .…”
Section: Methodsmentioning
confidence: 99%
“…The behavioral task was a static object visual search based on a previously designed desktop VR-based naturalistic environment called the "virtual toybox" (complete details regarding task design can be found in 40 , see also 41 ). Briefly, the task represented a simulated rendering of a toybox viewed from an overhead, first-person perspective.…”
Section: Visual Search Task Design and Eye Trackingmentioning
confidence: 99%
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