2017
DOI: 10.1080/08832323.2017.1308308
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Assessing Google Cardboard virtual reality as a content delivery system in business classrooms

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Cited by 87 publications
(51 citation statements)
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“…Purposes of engagement allowed a user to feel involved in the learning process, usually by being offered challenges or interactive elements within the educational virtual environment. An example of immersive VR being designed with a purpose focused on engagement would be the Jaunt VR video program study, which featured scenic views of Nepal, as reported by Lee et al (2017).…”
Section: Engagementmentioning
confidence: 99%
See 1 more Smart Citation
“…Purposes of engagement allowed a user to feel involved in the learning process, usually by being offered challenges or interactive elements within the educational virtual environment. An example of immersive VR being designed with a purpose focused on engagement would be the Jaunt VR video program study, which featured scenic views of Nepal, as reported by Lee et al (2017).…”
Section: Engagementmentioning
confidence: 99%
“…Literature summary of immersive VR usage across educational disciplines.Arts and Humanities ArtKuhn et al, 2015;Leue et al, 2015 Skill Training/Highlighting Google Glass implemented in art galleries.Arts and Humanities BusinessLee et al, 2017 Engagement Experiment: Compared Google Cardboard HMD units to non-immersive VR. Google Cardboard users reported greater levels of enjoyment and interest than the non-immersive users Islamic History.…”
mentioning
confidence: 99%
“…VR has been used with positive results in a variety of disciplines such as engineering and architecture (Burnley, 2007;Doyle, Dodge, & Smith, 1998;Izard & Méndez, 2016). Reports indicate that training/teaching in VR is at least as effective as real-world training (Barrett, Stull, Hsu, & Hegarty, 2015;Harrington et al, 2017;Khanal et al, 2014;Stone, Watts, Zhong, & Wei, 2011) with the advantages that it is safer to make mistakes (Johnson, Levine, Smith, & Stone, 2010;Lorenzo, 2014), students find it engaging (Harrington et al, 2017;Lee, Sergueeva, Catangui, & Kandaurova, 2017), motivating (Fonseca & Redondo, 2013;Redondo et al, 2014) and it can provide greater information uptake through the provision of multiple learning resources in the spherical environment (Harrington et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Following its development, some practitioners immediately recognized the potential benefit of affordable HMDs (Brown & Green, 2016;MacIsaac, 2015) and attempted the educational use of immersive VFTs in various subject areas (Thompson, 2018). In addition, researchers examined the navigational affordances of this new device (Powell, Powell, Brown, Cook, & Uddin, 2016) and the device's impact on business school students' learning in a one-to-one laboratory setting (Lee, Sergueeva, Catangui, & Kandaurova, 2017). However, empirical research on the educational uses of this emerging technology in classroom settings remains very rare.…”
mentioning
confidence: 99%