2014
DOI: 10.1016/j.compedu.2014.02.006
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Assessing effects of information architecture of digital libraries on supporting E-learning: A case study on the Digital Library of Nature & Culture

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Cited by 24 publications
(18 citation statements)
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“…suggest a model for browsing within an e-document, where all browsing strategies will eventually lead to reading some text passage (or any other semantic component, e.g., picture), to assessing their relevance, and either to reading the document further or to moving to the next document. In general, the information architecture of each information item guides reading and interpretation [Chen and Lin 2014;Dillon and Turnbull 2005]. For example, the actor may take advantage of various text organizers such as genre-dependent semantic structures, rhetorical organization, or visual and verbal cues included [Rouet 2006, pp.…”
Section: The Phenomenonmentioning
confidence: 99%
“…suggest a model for browsing within an e-document, where all browsing strategies will eventually lead to reading some text passage (or any other semantic component, e.g., picture), to assessing their relevance, and either to reading the document further or to moving to the next document. In general, the information architecture of each information item guides reading and interpretation [Chen and Lin 2014;Dillon and Turnbull 2005]. For example, the actor may take advantage of various text organizers such as genre-dependent semantic structures, rhetorical organization, or visual and verbal cues included [Rouet 2006, pp.…”
Section: The Phenomenonmentioning
confidence: 99%
“…Gamified learning environments have been applied from elementary education (Simões et al, 2013) to university level (Hamari, 2017), but when applying gamification, it is important to understand different learning styles. Felderman and Silverman (Chen and Lin, 2014) proposed an Index of Learning Styles (ILS) for identifying learners in four learning styles, namely active/reflective, sensitive/intuitive, visual/verbal and sequential/global. The Learning Style Inventory (LSI) is a model created by Kolb, where learning styles are based on a four-stage learning cycle consisting of: Concrete Experience (CE), Reflective Observation (RO), Abstract Conceptualization (AC) and Active Experimentation (AE) (Lindberg and Laine, 2017).…”
Section: Perspectives For Further Research: Learning Styles and User mentioning
confidence: 99%
“…In general, information architecture focuses on facilitating access and management of information in an organisation (Resmini & Rosati 2012). Chen and Lin (2014) state that usability and accessibility are some of the main requirements of information architecture. This means that the information should be easy to access and of high quality (Toure et al 2016).…”
Section: Requirementsmentioning
confidence: 99%