2002
DOI: 10.1108/02640470210424392
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Aspects of networking in multiplayer computer games

Abstract: Abstract-Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulations, virtual reality systems, and computer supported cooperative working, the suggested solutions diverge from the problems posed by MCGs. With this in mind, this paper provides a concise overview of four aspects affecting networking in MCGs. Firstly, networking resources (bandwidth, latency, and computational power) set th… Show more

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Cited by 167 publications
(127 citation statements)
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References 22 publications
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“…Smed, Kaukoranta, and Hakonen (2002) note that the variance in latency measures is known as "jitter," and suggest that in MMOGs an acceptable latency might range from 0.1 to 1.0 seconds. In effect, higher latencies might be acceptable as long as there is minimal jitter.…”
Section: Research Study VI Bandwidth Constraints and Differencesmentioning
confidence: 99%
“…Smed, Kaukoranta, and Hakonen (2002) note that the variance in latency measures is known as "jitter," and suggest that in MMOGs an acceptable latency might range from 0.1 to 1.0 seconds. In effect, higher latencies might be acceptable as long as there is minimal jitter.…”
Section: Research Study VI Bandwidth Constraints and Differencesmentioning
confidence: 99%
“…Jouni Smed et al [2] give an excellent review on networking and multiplayer computer games. The author of the current paper benefits their work from the conceptual view of multiplayer games.…”
Section: Related Workmentioning
confidence: 99%
“…This is based on "Network Virtual Environment Information Principle" in [2] by Singal and Zyda. It is simply expressed in information principle equation as follows:…”
Section: Figure 2: Cells and Vision Domainsmentioning
confidence: 99%
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“…Singhal and Zyda give a detailed introduction into NVE topologies and protocols [5]. A good overview which demonstrates the close connection between multi-user games and NVEs is given in [6].…”
Section: Related Workmentioning
confidence: 99%