Abstract. Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application -The Net'O'Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.