2009
DOI: 10.1007/978-3-642-01129-0_68
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Artificial Nature: Immersive World Making

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Cited by 9 publications
(19 citation statements)
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“…It is up to the artists to play with this space of freedom creatively. A few instances exist where artists use the ecosystem dynamics to sonify their works [90,79,248]. I will expand on their work and use this methodology to animate communities of humanoid characters in dancing (Chapt.…”
Section: Hypothesis #1mentioning
confidence: 99%
See 1 more Smart Citation
“…It is up to the artists to play with this space of freedom creatively. A few instances exist where artists use the ecosystem dynamics to sonify their works [90,79,248]. I will expand on their work and use this methodology to animate communities of humanoid characters in dancing (Chapt.…”
Section: Hypothesis #1mentioning
confidence: 99%
“…The artefacts produced owe much to contemporary art forms, such as video and installation art. Challenging the dichotomy of interior/exterior, works such as Artificial Natures [248], Pandemic [83], and Eden [158], acknowledge this difference and try to integrate the audience phenomenologically in the virtual and tangible spaces. These works combine the CE with sophisticated techniques of computer vision to capture the audience's location in a subtle way.…”
Section: The Artistic Practice Using Cesmentioning
confidence: 99%
“…In some cases, the Gtypes are directly sonified or visualized. Wakefield and Ji, for instance, produce sounds from the transcription of the Gtypes [28]. In other cases, the dynamics itself has been deemed interesting enough to be visualized or sonified; for example, the sonifications produced by Eldridge and Dorin result from the actions and status of the agents in the virtual space [11].…”
Section: Evolutionary Art and Computational Ecosystemsmentioning
confidence: 99%
“…In other cases, the dynamics itself has been deemed interesting enough to be visualized or sonified; for example, the sonifications produced by Eldridge and Dorin result from the actions and status of the agents in the virtual space [11]. This is a healthy avenue of artistic practice (e.g., [22,26,15,28,24]). …”
Section: Evolutionary Art and Computational Ecosystemsmentioning
confidence: 99%
“…Another project that incorporates Stam's method is Wakefield and Ji's Artficial Nature. This project uses computer vision techniques to allow participants to interact with a 3D fluid representation through the movement of their bodies [Wakefield and Ji 2009]. Other fluid simulation methods, such as [Guay et al 2011], are optimized for real-time interaction in video games.…”
Section: Fluid Simulationmentioning
confidence: 99%