2021
DOI: 10.3390/s22010096
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Artifacts in EEG-Based BCI Therapies: Friend or Foe?

Abstract: EEG-based brain–computer interfaces (BCI) have promising therapeutic potential beyond traditional neurofeedback training, such as enabling personalized and optimized virtual reality (VR) neurorehabilitation paradigms where the timing and parameters of the visual experience is synchronized with specific brain states. While BCI algorithms are often designed to focus on whichever portion of a signal is most informative, in these brain-state-synchronized applications, it is of critical importance that the resultin… Show more

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Cited by 6 publications
(4 citation statements)
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“…Six out of the 19 studies were categorized as basic research [ 39 , 42 , 48 , 54 , 56 , 57 ], 9 out of 16 studies were categorized as translational research [ 43 , 45 , 47 , 49 , 50 , 52 , 53 , 55 , 58 ] and only four of the 16 studies could be classified as clinical research [ 40 , 41 , 44 , 46 ]. No clinical studies were found for diagnostic applications.…”
Section: Resultsmentioning
confidence: 99%
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“…Six out of the 19 studies were categorized as basic research [ 39 , 42 , 48 , 54 , 56 , 57 ], 9 out of 16 studies were categorized as translational research [ 43 , 45 , 47 , 49 , 50 , 52 , 53 , 55 , 58 ] and only four of the 16 studies could be classified as clinical research [ 40 , 41 , 44 , 46 ]. No clinical studies were found for diagnostic applications.…”
Section: Resultsmentioning
confidence: 99%
“…An overview is given in Table 4 . The majority of the studies focused on upper limb movements (12 out of 19) [ 39 – 41 , 43 , 46 , 46 , 49 , 50 , 52 – 54 , 58 ], with reaching being the most commonly studied movement (7 out of 19) [ 40 , 41 , 43 , 46 , 49 , 51 , 52 ]. The remaining studies focused on whole-body movements, including a balance task [ 45 , 57 ] and gait tasks based on overground walking [ 44 , 56 ] or treadmill walking [ 42 , 48 , 55 ].…”
Section: Resultsmentioning
confidence: 99%
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“…As such, details regarding integration of biosensing technologies with synthetic environment development tools (i.e., game engines) should be a focus of development approaches. The Unity game engine was used in several studies (including De Bruyne et al, 2021; Delvigne et al, 2022; Dwivedi et al, 2020; Marín-Morales et al, 2021; Porssut et al, 2022; Rodrigues et al, 2021; Stranick & Lopez, 2022; Tsai et al, 2021) and the Unreal Engine 4 was used in only one study from the 48 studies included (McDermott et al, 2022). Hardware and software integration is important for system development and Unity is currently dominating the “lock-in”, where platforms are made dependent on and interoperable with each other to assure market viability (Foxman, 2019).…”
Section: Discussionmentioning
confidence: 99%