2013
DOI: 10.1002/cpe.3088
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Array languages and the N‐body problem

Abstract: SUMMARYThis paper is a description of the contributions to the SICSA multicore challenge on many body planetary simulation made by a compiler group at the University of Glasgow. Our group is part of the Computer Vision and Graphics research group and we have for some years been developing array compilers because we think these are a good tool both for expressing graphics algorithms and for exploiting the parallelism that computer vision applications require. We shall describe experiments using two languages on… Show more

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Cited by 3 publications
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“…Performance achieved on Intel AVX and SSE architectures is comparable to the use of C with Vector Intrinsics and threaded building blocks [3]. However when compared to GPUs performance it is not as performant as Cuda.…”
Section: Methodsmentioning
confidence: 86%
“…Performance achieved on Intel AVX and SSE architectures is comparable to the use of C with Vector Intrinsics and threaded building blocks [3]. However when compared to GPUs performance it is not as performant as Cuda.…”
Section: Methodsmentioning
confidence: 86%